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Thread: Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds

  1. #11
    Administrator DarkDragon's Avatar
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    Can you copy the specific issue (something to do with reflected magic not working correctly?) into a new thread?

  2. #12
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Going back to the original issue, rather than adding a whole bunch of if(ri->ffcref<=31), how about this as a solution:
    Code:
    byte ffcref: 5;
    Any problems with that?
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  3. #13
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by Saffith View Post
    Going back to the original issue, rather than adding a whole bunch of if(ri->ffcref<=31), how about this as a solution:
    Code:
    byte ffcref: 5;
    Any problems with that?
    We were planning to allow calling ffcs > 32 on demand. These would not be preserved in global memory, and would use resources only when in use.

    The allowed range for ffcref needs defines MIN_FFCREF and MAXFFCREF. Just modify LoadFFC and vbound it's input value to a range between those values.

    That's how I'd do it.


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