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Thread: ZScript additions for 2.51.

  1. #41
    Keese ywkls's Avatar
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    Quote Originally Posted by DarkDragon View Post
    Thanks! That's very helpful.
    By the way, do you know how I can get in touch with Mero and aaa2? They are apparently banned on Pure...
    Mero is Tamamo here on AGN. I don't know about aaa2, that's before my time. What script did they write?

    (Also, there are several useful scripts that I've written, but I hesitate to promote them for inclusion with new quest packages.)

  2. #42
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by DarkDragon View Post
    Thanks! That's very helpful.
    By the way, do you know how I can get in touch with Mero and aaa2? They are apparently banned on Pure...
    It seems that you want to provide Preloaded Scripted Quest Templates. If so, I have already been working on that, and it's on the 2.future plan list. Many of the components for that are done, and those that are unfinished are either partially done, or shouldn't be terribly hard to complete. There was never any consensus on this though.

    What I effectively wanted to provide, were a preloaded Gameboy type scripted quest pack, and a Z3-esque preloaded scripted quest pack, so that the user could load one of those, and just place everything using the editor, without needing to worry about adding scripts unless they later want to expand it.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

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