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Thread: CMAKE Branch

  1. #41
    Developer ZC Developer
    Gleeok's Avatar
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    I'm still confused about which branch y'all are compiling on because the thread is called "CMAKE Branch."
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  2. #42
    Administrator DarkDragon's Avatar
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    Oh sorry: DD/alleg44

  3. #43
    Mad, Mad, Author ZoriaRPG's Avatar
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    The linkers are only crashing for the Debug build, I should mention that, as the Release build doesn't do that.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

  4. #44
    Mad, Mad, Author ZoriaRPG's Avatar
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    Interface bug: A user testing this branch reported that when he set the screen res for Zelda XD to its highest setting, it overflowed his display, and the menu was no longer visible to reset it. Might be good to add a dialogue 'Keep this new resolution' to these things that appears at 0x,0y of the window.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

  5. #45
    Administrator DarkDragon's Avatar
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    Yes. Good point.

  6. #46
    Gel
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    here is a but with window screen when its idle
    in the gif I keep clicking in and out except for when the screen changes since that's when the bug happens
    https://giphy.com/gifs/l4q8cB8Ye4occRKrC


    Edit: it also seems the game updates when the window is idle
    this might be the problem for the above bug

    EditAgain: ZoriaRPG informs me that the game being active during the os window losing focus is not a bug.
    Last edited by Shadowblitz16; 01-10-2017 at 03:48 PM.

  7. #47
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by Shadowblitz16 View Post
    here is a but with window screen when its idle
    in the gif I keep clicking in and out except for when the screen changes since that's when the bug happens
    https://giphy.com/gifs/l4q8cB8Ye4occRKrC
    Does this only affect the title screen?
    @DarkDragon : Shadowblitz is helping to bugtest the parserscope build.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

  8. #48
    Administrator DarkDragon's Avatar
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    Can you explain a bit more the bug? There are a few frames before and after the "All Of Treasures" scroll where the palette is incorrect?

    What do you mean you "keep clicking in and out"? Is this necessary to reproduce the bug?

    Also is this windowed mode, fullscreen mode, or both?

  9. #49
    Gel
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    @DarkDragon
    the bug seems to fix itself when you click back into the game.
    also I just clicked in and out to show that the game was active during the window being idle
    and its during window mode haven't tested it with fullscreen

    ZoriaRPG informs me that the game being active during the os window losing focus is not a bug.
    however the palette problem while doing so is a bug. its just not a priority since it fixes itself when the window is focused again.
    Last edited by Shadowblitz16; 01-10-2017 at 03:51 PM.

  10. #50
    Administrator DarkDragon's Avatar
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    Ok. So if I understand correctly, the problem is that palette changes that happen while ZC is in the background do not take effect until ZC regains focus?

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