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Thread: Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float.

  1. #11
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by Tamamo View Post
    DOS support ended in 2000 actually. We're using VR now. I was being sarcastic

    Thank goodness. I know of no way to support all the libraries in DOS. I also don't want to extend support further back than is reasonable. I feel 'XP or newer' would be fitting, but technically we can still support ME or newer.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

  2. #12
    ZC Ambassador Tamamo's Avatar
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    Wait people still use Windows ME?

  3. #13
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by Tamamo View Post
    Wait people still use Windows ME?

    Dear me, I sure hope they don't. It was an awful bag of sick. I'm not sure if supporting it is really any different to supporting XP though. Then again, I barely remember anything about ME: I used Win 2000 Enterprise when all that rubbish was rolling off the line.

    Pretty much w2K, XP, and Win7 are the only decent MS OSes since Dos 5 + Windows 3--and I was big into OS/2 at that time.

    I should note, that I was very impressed by the authorof Shovel Knight. Making a version in 80386 assembly, that runs on a 386SX-16 (maybe -25) in DOS is rather incredible.
    Last edited by ZoriaRPG; 08-03-2016 at 03:14 AM.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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