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Thread: Plans for the future, part 1: AngelScript

  1. #11
    Mad, Mad, Author ZoriaRPG's Avatar
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    Quote Originally Posted by Gleeok View Post
    Do we plan on supporting waitframes()? I just realized if waitframes aren't a thing then there may not be a compelling reason to pool script contexts.
    Saffith already said that the Waitfrme() instruction is planned as supported, and unchanged, on PZC.


    Script Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | stdArguments.zh (v.6.9.9/1) | | Timers.zh (v.1.5)
    ZScript | ZC Dev | ZC 2.53 | Alucard's: stdCombos.zh (v1.1) | stdWeapons.zh | particles.z
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0.

  2. #12
    Is this the end?
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    Only in new scripts, though. Since the current ones are directly translated from C++, they won't use it.
    I'm expecting to use a totally different interface for new scripts, which may mean a separate set of classes. Not too sure yet how it'll work out, really.
    Edit: Then again, there are a lot of things in LinkClass that call advanceframe()... I'm not sure how that's going to work.
    Last edited by Saffith; 01-28-2016 at 03:51 PM.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.1 - Updated 2016-09-16
    tango.zh 1.2.0 - Updated 2016-09-16

  3. #13
    ZC Ambassador Tamamo's Avatar
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    @Saffith
    Okay what's going on first you say we're rewriting everything in angelscript, now you say we're not. o_O

  4. #14
    Is this the end?
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    It's being translated with minimal changes AND rewritten. The rewritten versions are separate and will be created later.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.1 - Updated 2016-09-16
    tango.zh 1.2.0 - Updated 2016-09-16

  5. #15
    Developer ZC Developer
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    So wait, if scripts are going to use a separate interface why bother moving built-in enemies again?
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  6. #16
    ZC Ambassador Tamamo's Avatar
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    <_<

    This is why I drink Gleeok, cause the two devs don't know what the other one is doing.
    Communication is a must if your this is gonna be open sourced @Saffith .

  7. #17
    Developer ZC Developer
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    I have no idea what's going on right now. I took a break for a while after the gtk gui and now there's flying cars and talking dogs and shit. @_@

    ...and what exactly does ZC need with a starship?!
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  8. #18
    ZC Ambassador Tamamo's Avatar
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    I feel your pain gleeok.

  9. #19
    Is this the end?
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    How is this not something we've discussed?
    Whatever. We don't have to do this. I really don't care that much.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.1 - Updated 2016-09-16
    tango.zh 1.2.0 - Updated 2016-09-16

  10. #20
    Developer ZC Developer
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    I probably just forgot. >_> ...Which is why you're in charge of the enemies anyway. They're such a mess in general it's pretty easy to get confused, in my defense.

    I mainly want to get a script processor in with some preprocessor support and allow ZC to compile scripts on the fly. The whole cycle of open zquest->compile scripts->save->load in zc->enter cheat->goto screen->test script->tweak script->repeat process is really annoying.

    After that I don't know. Maybe replace ffcs with screen scripts or something.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

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