Put in some camera functionality, so I added related stuff for screen- flashing, tinting, shaking, and fading. A neat side-effect of this is now we truly have non-nullable textures. I'm guessing more things will become non-nullable later on as well.
Putting in various map collision stuff. See: http://armageddongames.net/showthrea...801#post909801
Performance is also not an issue. 800 NPCs was just about all that would fit on the map and cost just under 0.03 milliseconds on my old craptop.
It looks like the font, message box, dialog, and UI stuff is approaching. At some point I have to finish that I guess. >_>