User Tag List

Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 34

Thread: Progress Report

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Developer ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,589
    Mentioned
    199 Post(s)
    Tagged
    8 Thread(s)
    vBActivity - Stats
    Points
    12,073
    Level
    32
    vBActivity - Bars
    Lv. Percent
    28.94%
    Daily Activity
    0%
    Weekly Activity
    23.73%
    Monthly Activity
    26.28%

    Progress Report

    There's really not been a whole lot of activity here recently (partly my fault being busy with real life and all), so I thought I'd just post any and all updates in this thread for the time being just to let you all know how it's coming along.

    Anyway I started working on this again last week (after a long hiatus for 6 months), so there's that.


    First big thing:
    The entire scripting engine was removes and replaced with an embedded .NET runtime with a new scripting engine that integrates with mono. This means that pretty much any c# code will work with the game, including the entire core lib etc. Script code will be jit compiled (or possibly aot-compiled) which will mean that scripts will run at speeds comparable to c++, especially since the engine does a lot of the heavy lifting and is implemented as internal calls, not Marshalling, for core functions. So yes, all the high-level game logic will be written in c# which means they can be modified or rewritten to make any type of jrpg.

    I've also added a fairly large math library and the usual set of graphics and and exposed engine classes to the c# framework, and of course started writing scripts as more methods become available to access.

    Updated graphics:
    This one was bugging me, so I'm in the process of updating all the textures and generating all the maps, tilesets, and tiles. It's about 90% there. There's still some weird layer information that I can't quite get right. Example:

    http://postimg.org/image/i3b3vnlwj/
    http://postimg.org/image/uukoioc5x/


    ..
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  2. #2
    ZC Ambassador Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kyoto
    Age
    27
    Posts
    736
    Mentioned
    72 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    4,767
    Level
    21
    vBActivity - Bars
    Lv. Percent
    70.18%
    Daily Activity
    0%
    Weekly Activity
    10.98%
    Monthly Activity
    25.3%
    Death to the purple stuff!
    Let's see who get's that reference.

    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Last edited by Tamamo; 12-12-2014 at 12:54 PM.

  3. #3
    Developer ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,589
    Mentioned
    199 Post(s)
    Tagged
    8 Thread(s)
    vBActivity - Stats
    Points
    12,073
    Level
    32
    vBActivity - Bars
    Lv. Percent
    28.94%
    Daily Activity
    0%
    Weekly Activity
    23.73%
    Monthly Activity
    26.28%
    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.


    Quote Originally Posted by Mero View Post
    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  4. #4

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
    Join Date
    Jul 2001
    Age
    29
    Posts
    3,270
    Mentioned
    51 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    9,812
    Level
    29
    vBActivity - Bars
    Lv. Percent
    58.33%
    Daily Activity
    27.47%
    Weekly Activity
    439.5%
    Monthly Activity
    131.45%
    Quote Originally Posted by Gleeok View Post
    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.




    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    http://www.marcnetsystem.co.uk/himdrenderer054.zip

    Try that. If it doesn't work, I can use some PSP homebrew to do the job but you'll have to give me a couple of weeks.

    Also, apparently this works.

    http://kickass.so/usearch/goldwave/


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  5. #5
    ZC Ambassador Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kyoto
    Age
    27
    Posts
    736
    Mentioned
    72 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    4,767
    Level
    21
    vBActivity - Bars
    Lv. Percent
    70.18%
    Daily Activity
    0%
    Weekly Activity
    10.98%
    Monthly Activity
    25.3%
    Man that sucks big time. Why not use the nsf?

  6. #6
    A Cryptic Wizard TheDarkOne's Avatar
    Join Date
    Oct 2014
    Location
    California (when not in Storybrooke, ME)
    Posts
    174
    Mentioned
    183 Post(s)
    Tagged
    4 Thread(s)
    vBActivity - Stats
    Points
    1,991
    Level
    14
    vBActivity - Bars
    Lv. Percent
    82.46%
    Daily Activity
    0%
    Weekly Activity
    0.2%
    Monthly Activity
    0.05%
    Is this project still going? I always loved the original Final Fantasy, so I'd be interested in a remake the way ZC was done.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.
    Help this cat on his quest for World Domination!

  7. #7

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
    Join Date
    Jul 2001
    Age
    29
    Posts
    3,270
    Mentioned
    51 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    9,812
    Level
    29
    vBActivity - Bars
    Lv. Percent
    58.33%
    Daily Activity
    27.47%
    Weekly Activity
    439.5%
    Monthly Activity
    131.45%
    Yeah, man, where we at?


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  8. #8
    ZC Ambassador Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kyoto
    Age
    27
    Posts
    736
    Mentioned
    72 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    4,767
    Level
    21
    vBActivity - Bars
    Lv. Percent
    70.18%
    Daily Activity
    0%
    Weekly Activity
    10.98%
    Monthly Activity
    25.3%
    if I would get off my ass and learn C# and mono i could help. sigh.

  9. #9
    Administrator War Lord's Avatar
    Join Date
    Feb 2000
    Age
    33
    Posts
    5,987
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,074
    Level
    11
    vBActivity - Bars
    Lv. Percent
    28.86%
    Daily Activity
    0%
    Weekly Activity
    39.42%
    Monthly Activity
    14.02%
    This looks fantastic sir.
    Hopefully you're still working on it.

  10. #10
    ZC Ambassador Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kyoto
    Age
    27
    Posts
    736
    Mentioned
    72 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    4,767
    Level
    21
    vBActivity - Bars
    Lv. Percent
    70.18%
    Daily Activity
    0%
    Weekly Activity
    10.98%
    Monthly Activity
    25.3%
    He is, talked to him on irc last night.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social