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  1. #1
    Developer ZC Developer
    Gleeok's Avatar
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    Progress Report

    There's really not been a whole lot of activity here recently (partly my fault being busy with real life and all), so I thought I'd just post any and all updates in this thread for the time being just to let you all know how it's coming along.

    Anyway I started working on this again last week (after a long hiatus for 6 months), so there's that.


    First big thing:
    The entire scripting engine was removes and replaced with an embedded .NET runtime with a new scripting engine that integrates with mono. This means that pretty much any c# code will work with the game, including the entire core lib etc. Script code will be jit compiled (or possibly aot-compiled) which will mean that scripts will run at speeds comparable to c++, especially since the engine does a lot of the heavy lifting and is implemented as internal calls, not Marshalling, for core functions. So yes, all the high-level game logic will be written in c# which means they can be modified or rewritten to make any type of jrpg.

    I've also added a fairly large math library and the usual set of graphics and and exposed engine classes to the c# framework, and of course started writing scripts as more methods become available to access.

    Updated graphics:
    This one was bugging me, so I'm in the process of updating all the textures and generating all the maps, tilesets, and tiles. It's about 90% there. There's still some weird layer information that I can't quite get right. Example:

    http://postimg.org/image/i3b3vnlwj/
    http://postimg.org/image/uukoioc5x/


    ..
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  2. #2
    ZC Ambassador Tamamo's Avatar
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    Death to the purple stuff!
    Let's see who get's that reference.

    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Last edited by Tamamo; 12-12-2014 at 11:54 AM.

  3. #3
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    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.


    Quote Originally Posted by Mero View Post
    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  4. #4

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
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    Quote Originally Posted by Gleeok View Post
    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.




    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    http://www.marcnetsystem.co.uk/himdrenderer054.zip

    Try that. If it doesn't work, I can use some PSP homebrew to do the job but you'll have to give me a couple of weeks.

    Also, apparently this works.

    http://kickass.so/usearch/goldwave/


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  5. #5
    ZC Ambassador Tamamo's Avatar
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    Man that sucks big time. Why not use the nsf?

  6. #6
    A Cryptic Wizard TheDarkOne's Avatar
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    Is this project still going? I always loved the original Final Fantasy, so I'd be interested in a remake the way ZC was done.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  7. #7

    Armageddon Task Manager

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    Yeah, man, where we at?


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  8. #8
    ZC Ambassador Tamamo's Avatar
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    if I would get off my ass and learn C# and mono i could help. sigh.

  9. #9
    Administrator War Lord's Avatar
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    This looks fantastic sir.
    Hopefully you're still working on it.

  10. #10
    ZC Ambassador Tamamo's Avatar
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    He is, talked to him on irc last night.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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