User Tag List

View Poll Results: Vote for any Categories this quest meets:

Voters
3. You may not vote on this poll
  • Played (Completely)

    2 66.67%
  • Could Not Complete (Post Reason)

    1 33.33%
Multiple Choice Poll.
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35

Thread: [5th Quest Entry] Love For Fire

  1. #31
    Gel
    Join Date
    Feb 2014
    Posts
    23
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    206
    Level
    5
    vBActivity - Bars
    Lv. Percent
    30%
    Daily Activity
    0%
    Weekly Activity
    3.8%
    Monthly Activity
    3.8%
    Just finished level 6- so far I am enjoying this. One suggestion I have so far: make the longbow the required weapon to kill the level 6 boss. After all, armor-piercing was one of the advantages of a longbow over a short bow in reality :-)

    Edit:
    one days later, and I am done. A very good quest. I will admit that I didn't get the magic key (I just watched James' video to see how to get it), but it definitely is just a trophy, as I think I only had one locked door left at the time I found the route, but not the trick to getting by the room that needs the "creative" thinking.
    I liked the puzzle aspects- the rooms in dungeons 5 and 7 with the push-block paths were very interesting (although I did the one in level 7 before finding the clue room).
    Several things were interesting, but got annoying after a little while. In particular the overload in the number of types of wizrobes (I think I counted 6 types, it may be 7) I think the variants were overused. The invisible enemies were done in a much better manner- they were common enough to be more than a novelty, but sparse enough to not be annoying- the only really tough room with them was guarding the red ring, and I can allow that- for 2x health, a challenge is called for.

    One question I have is in dungeon 7, there is one room not on the map, but it isn't a hidden path. I think that this was probably an oversight, and the dungeon map should be corrected accordingly (the missing room breaks the symmetry of the map as well, which hurts it aesthetically.

    As I said above, the longbow really should have had a purpose, and my suggestion stands, although another idea comes from my experience in level 9- either I was really unlucky, or the ghoma in this level required the silver arrow to hit (I can't believe I messed up THAT many times with the normal arrows, but it is possible). If that is the case, then perhaps making the longbow required here instead would be better, perhaps with a clue somewhere saying something like "some ghomas' armor needs a stronger bow to penetrate" which would clue you in to the need for an upgraded bow, if you missed it.

    Overall another great map (I've hit some of the better ones late in the set). I give it a flat 4 out of 5, ranking it second out of the 11 5th quests I've done so far.
    Last edited by Zweldron; 05-27-2014 at 10:25 PM.

  2. #32
    Keese
    Join Date
    Oct 2012
    Posts
    90
    Mentioned
    0 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    464
    Level
    7
    vBActivity - Bars
    Lv. Percent
    76.98%
    Daily Activity
    0%
    Weekly Activity
    3.8%
    Monthly Activity
    3.8%
    I'm now through 7 levels, and know where 8 and 9 are (though I'm missing a HC).

    One unfortunate mistake: the 'puzzle' room in Level 7 is broken, it that a block cannot be pushed 'off the path' (which causes it to become immobile in Level 5, as it should). As such, I was able to just keep pushing the block back-and-forth without needing the clue room (which I came across later). A novel idea, nonetheless, and an error that can easily be fixed.

  3. #33
    Keese
    Join Date
    Oct 2012
    Posts
    90
    Mentioned
    0 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    464
    Level
    7
    vBActivity - Bars
    Lv. Percent
    76.98%
    Daily Activity
    0%
    Weekly Activity
    3.8%
    Monthly Activity
    3.8%
    And ... that's it.

    Some pretty nice ideas for dungeons, and some nice new items and monsters to boot. (Ironically, many of the new Wizzrobes also appear in a custom quest. Unless, of course, you're the one who did "Fun in the Sun". And if you are, you need to fix the 'lockbox' error.)

    Authenticity is lacking here. Creatures appear in dungeons with no rhyme or reason. And I think Level 8 overdid it with the push-walls. (Also a fatal error: one of the passageways only works in one direction. Going back down that corridor gets Link stuck in a corner of the screen.)

    Solid, good level of difficulty, above the median for me ... but not a lot higher.

    Thx for creating! Fun quest!

  4. #34
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.65%
    Daily Activity
    0%
    Weekly Activity
    3.8%
    Monthly Activity
    5.38%
    Starting to run this for YouTube recording. I'll be posting it around Thanksgiving Weekend.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  5. #35
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.65%
    Daily Activity
    0%
    Weekly Activity
    3.8%
    Monthly Activity
    5.38%

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social