User Tag List

View Poll Results: Vote for any Categories this quest meets:

Voters
4. You may not vote on this poll
  • Played (Completely)

    4 100.00%
  • Could Not Complete (Post Reason)

    0 0%
Multiple Choice Poll.
Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 84

Thread: [5th Quest Entry] Imzogelmo

  1. #21
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    Quote Originally Posted by Nightmare View Post
    Found the White Sword, but yes, the critical path needs to be definitely changed. Use weaker enemies as lures and stronger enemies as deterrents.

    Edit: Screen west of Lv. 3 1st Quest, and 1 screen east and 2 screens south of Lv. 1 1st Quest: Black caves, no stairs.

    BTW, also think you should just switch Lv. 3 with Lv. 2 honestly.

    Edit 2: THANK YOU for not being a total dickhead with the DRC's.

    Edit 3: Just finished 3. MUCH easier than 2, should switch levels definitely.

    Edit 4: You got some difficulty going for you in Lv. 4 bub! Ow on the Blue Darknuts without the Blue Ring! Still took you down though, ha! lol

    Edit 5: Critical Bug. After I take the Whistle->Stairs early, I get eventually to a room with two blocks. I push the block and nothing appears. If this is the Ladder, I'm fucked.

    -James
    I actually had strongly considered switching 2 and 3 when making the quest. I'll have to see what ramifications (ie adjustments) that would cause, but since you've said it and I had already considered it, I think that it's probably something I will do. (I had intended level 2 to be a sort of separate-the-men-from-the-boys level, obviously, but perhaps a bit too much too soon).

    Also, your edit 5... which level is this in? I don't think you're at the level with the ladder yet... I am extremely mean and tease-y with the levels making you want that particular item, though.
    Spoiler: show
    That is, if you find yourself thinking you need the ladder, then I'm doing it right.


    Getting ready to make some adjustments.

    EDIT (first set of commentary by Nightmare):
    Spoiler: show
    1. Might be a bit "too" grindy to start. Boomerang, Arrow, Bait, to the tune of about 160 Rupees. This is worse than Chris's quest in beta. You might want to reconsider this.
    2. Lose the Darknuts in 1. No real reason for them. Ropes do the job much better, and you won't get raped on NES authenticity.
    3. The room with a Bubble, Keese, and Goriya: Bubble is not on the top of the list, making it disappear.
    4. Yes, this quest gets personal in the beginning. Hard and brutal.
    1. I didn't intend you to buy all that at the beginning-- You don't need any of them to start (although boomerang is a helpful in 1 and required in 2). Also, a magical shield is helpful, but never actually required. I figure the exploration of the OW and level 1 will net you enough rupees to buy those things, plus a bit more.
    2. I'm not married to the Darknuts in 1. I was kinda putting them in that first room to the left as a joke, but it seems I put some others in there too...
    3. Yes, I wanted the Goriya to reappear when you backtrack there, but with no annoying Keese. So it wasn't an accident. Is it too off-beat? I did my best to defy expectations here.
    4. Hard and brutal? Coming from Nightmare, that's a huge compliment, thanks! :) Level 1 is supposedly very easy, and that is intended to lull you into a false security because I felt everyone should at least get one heart container without much trouble. Level 2 (originally) was hard, especially if you attempt it before 1 (after all, no item from 1 is needed in 2). I took some of the Darknuts out of the murderbox room, but the point is still that it's the WRONG direction. The other room complained about is one with the ringleader set, so it has a gimmick to clear it. I'm not sure what else to do there, I want the difficulty to arise not out of overpowered enemies, but from tricky navigation, puzzles and the like.


    EDIT (second set of commentary by Nightmare):
    Spoiler: show
    1. This is an enemy editor exercise, right? Take the Darknuts out of 1, if you're bringing them into 2 without the White Sword make a WEAKER version that takes 1-2 hits to kill, and does 1/2 Heart. Staying alive in an exploration dungeon is critical.
    2. Watch your enemy counts: Generally the NES limited to 8 enemies, keep that in mind.
    3. If there is an item there that leads to the White Sword or if I missed the White Sword (checked the entire OW with bombs and candle), please let me know.
    4. You can use enemies as deterrents to make people follow the path if they need to get the item to get the White Sword.
    1. Yes, I added more than the required 2, as you'll see. For me, I never had any trouble with the yellow Darknuts though. Most of level 1 is just "run away, nothing to see here." But like I said, I'm not married to them.
    2. I did not realize that, but the 10-enemy cherry was popped on the 4th quest entry, so it would be a step backward to limit it to 8 now, right?
    3. Already addressed, and you found it. I just need to figure out whether to weaken level 2 or switch it with 3.
    4. Yep, attempted to do that... My lone Goriya guarding the Raft is evidence of that. :)
    Last edited by Imzogelmo; 12-26-2013 at 02:48 AM.

  2. #22
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.62%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    5.57%
    Edit 5 was in Level 5.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  3. #23
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    Was that 2-block room immediately above a room with some Armoses arranged in 3 rows?

    If so, then push both blocks...

  4. #24
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.62%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    5.57%
    I did, I got no stair.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  5. #25
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    That had to be working, I couldn't have gotten past it otherwise...
    I'll upload again in case something is screwy.

    https://drive.google.com/file/d/0B_i...it?usp=sharing

    EDIT: Only recent changes are the fixes to the 2 OW screens missing their stairs.
    From some of the comments above, I wonder if you got the pre-watered-down level 2 version, which had some other bugs (including this one, IIRC), so please get this new one (that's not to say there won't be more to do in level 2. I really do appreciate all the criticisms.) I just played level 5 myself, and confirmed it working on this version.

    EDIT 2: I should take this opportunity to note that you can always skip a level in my quest except level 6's item must be used in level 7, and 7's in level 8. That's by design, and in some cases may be helpful (but never necessary).
    Last edited by Imzogelmo; 12-26-2013 at 05:39 AM.

  6. #26
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    To explain myself on the 'Heart' level; there is a point where you land in a room with 3 paths to choose from (and only one if no boomerang, which is possible). One choice is very bad, and leads you back out the "hard way". One choice is good, although you wouldn't know it except that I don't lock you in the room. The third choice is mediocre. It can get you where you want to go, but most likely it will just dump you back out of the level also. The "good" path is what I should work on, to make it more obvious.

    When you near the item, it does get a bit easier. Probably too many Baby Dodongos there; although I did not find them to be too hard once i learned the trick to beating them (let them rush you, but dodge and kill when they reset). Currently they have the Rupees item drop set-- perhaps they should have Life instead?

  7. #27
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.62%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    5.57%
    Time to Dunce Cap you Imzogelmo.

    http://youtu.be/IIzNJRYBWKI

    This is why we don't test with cheats on.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  8. #28
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    Push the right one, THEN push the left one, and if that doesn't work, you haven't got the recent upgrade.
    (it's a tiered secret)
    Last edited by Imzogelmo; 12-26-2013 at 01:56 PM.

  9. #29
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.62%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    5.57%
    Quote Originally Posted by Imzogelmo View Post
    Push the right one, THEN push the left one, and if that doesn't work, you haven't got the recent upgrade.
    (it's a tiered secret)
    You're DEFINITELY going to want to tip that one off better (unless you want more hate mail and videos. ;-P )! you don't need to put a guy saying it, but maybe two different color blocks to make it more obvious?

    Also, bug: Bottom room on right of music note: Blocks are walk-through.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  10. #30
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.69%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%
    Quote Originally Posted by Nightmare View Post
    You're DEFINITELY going to want to tip that one off better (unless you want more hate mail and videos. ;-P )! you don't need to put a guy saying it, but maybe two different color blocks to make it more obvious?

    Also, bug: Bottom room on right of music note: Blocks are walk-through.

    -James
    This is actually the 2nd usage of such a secret in the quest, so I figured it would be somewhat "expected" at this point. Color-shifting blocks is an idea, though...
    It gets a lot more obtuse from here, so I may expect a lot of hate mail..
    The walk-thru blocks are fixed pending next update.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social