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Thread: Pink Screen

  1. #1
    Gel
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    Pink Screen

    In version 2.5 release, on my laptop, when I play in full-screen mode, after a while, the screen will flicker a few times, and then settle in with the background having turned pink, and usually mess with some of the other colors on-screen. Not all of them, but enough to be disconcerting. This can be (temporarily) fixed by alt+tabbing away then back, but it returns after a bit of play.

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    How many licks to get to the center Chris Miller's Avatar
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    Windows 8?

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.



  3. #3
    Developer ZC Developer
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    Does setting "use_dwm_flush" or "disable_direct_updating" in ag.cfg help at all? If you don't need the menus in ZC, and as a last resort, you can set color_depth = 32.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  4. #4
    Wizrobe erm2003's Avatar
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    I haven't reported a bug in a long time, but I have the same problem here. After playing for a while the entire border turns pink and any text in white turns red and difficult to read. I took a couple screenshots, but here's the weird thing, the screenshots look normal even though the colors on screen were completely different when I took them.

    @Gleeok I am going to try playing with those two settings in ag.cfg. disable_direct_updating was already set to 1, but use_dwm_flash was set to zero. I changed that and I will see see if I get the same error. Next time I will take a screen shot with my cell phone if you really want to see the actual bug.

    BTW I am running a Windows 7 machine if that helps any.

    zelda001.jpgzelda002.jpg

    EDIT: It happened again after I adjusted those settings. Here is a shot of it in action.

    IMG_20130804_194600_241.jpg
    Last edited by erm2003; 08-04-2013 at 08:54 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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