User Tag List

Results 1 to 2 of 2

Thread: Quest Rule: Weapon Animation Fix

  1. #1
    Nine-Tailed Goddess Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kobe
    Age
    28
    Posts
    820
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,103
    Level
    22
    vBActivity - Bars
    Lv. Percent
    35.21%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    3.89%

    Not A Bug Quest Rule: Weapon Animation Fix

    It's suppose to make it so weapon sprites can be animated in all 4 directions.
    Instead, it does nothing. :/
    Last edited by Tamamo; 11-04-2015 at 10:57 AM.

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    35
    Posts
    3,345
    Mentioned
    168 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,055
    Level
    24
    vBActivity - Bars
    Lv. Percent
    6.96%
    Daily Activity
    0%
    Weekly Activity
    3.38%
    Monthly Activity
    13.18%
    That rule's never done anything, and implementing it would be a ton of work... I think the best thing to do is just remove it.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social