User Tag List

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 41

Thread: ZC changes to come, and a call for help

  1. #21
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    25
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,018
    Level
    24
    vBActivity - Bars
    Lv. Percent
    0.85%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by SUCCESSOR View Post
    Protected from what? Is it really that hard to crack pre 2.5 passwords? And what is it that need protection? Are we afraid of people taking quests like lost isle, making small edits and re-releasing it as their own? As if doing such would result in anything but ridicule. A lot of us want to know what needs to be hidden? I bet most people who want to crack open the great quests want to see how it was done not to steal. I know a lot of people are possessive and don't want their work open...
    Let me share with you a story of my own. A while ago, I created an SMW hack called "EVERY LEVEL IGGY!" (excuse the title) People liked it, all was good. Couple of years later, I'm notified that someone created their own hack using mine as a base. I contact them and find out, someone else took my UNLOCKED hack and claimed it as their own, spreading it around places with people who didn't know that this person was a thief. So the previously-mentioned person asked if they could use the hack as a base, and they were told "yes".

    So, I understand the desire to keep a password on quests, just to protect all your hard work from theft.

  2. #22
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    30
    Posts
    4,430
    Mentioned
    148 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,292
    Level
    30
    vBActivity - Bars
    Lv. Percent
    18.94%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by Nimono View Post
    Let me share with you a story of my own. A while ago, I created an SMW hack called "EVERY LEVEL IGGY!" (excuse the title) People liked it, all was good. Couple of years later, I'm notified that someone created their own hack using mine as a base. I contact them and find out, someone else took my UNLOCKED hack and claimed it as their own, spreading it around places with people who didn't know that this person was a thief. So the previously-mentioned person asked if they could use the hack as a base, and they were told "yes".

    So, I understand the desire to keep a password on quests, just to protect all your hard work from theft.
    So someone breathed new life into your Hack and you are upset? In our community it would be very hard to take a quest and claim it as your own. Any one attempting to do it would be ridiculed.

  3. #23
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    25
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,018
    Level
    24
    vBActivity - Bars
    Lv. Percent
    0.85%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by SUCCESSOR View Post
    So someone breathed new life into your Hack and you are upset? In our community it would be very hard to take a quest and claim it as your own. Any one attempting to do it would be ridiculed.
    They didn't "breathe new life" into my hack at all. They just stole it and claimed it for their own, and someone else came along basically wanting to use the overworld and palettes. There was no new life, no sudden surge of popularity and awareness of it.

    And I wasn't saying it only happens in one community. Yes, stealing a quest and calling it your own would be difficult here, if it was released here. Same with SMWC and hacks released there. But how do you know people will not steal a quest, go somewhere else, claim the quest is theirs, and get it incredibly popular while THEY get all the praise and attention, leaving the ACTUAL questmaker with none of that?

  4. #24
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,114
    Mentioned
    41 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,521
    Level
    30
    vBActivity - Bars
    Lv. Percent
    46.94%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    363.43%
    Quote Originally Posted by Nimono View Post
    They didn't "breathe new life" into my hack at all. They just stole it and claimed it for their own, and someone else came along basically wanting to use the overworld and palettes. There was no new life, no sudden surge of popularity and awareness of it.

    And I wasn't saying it only happens in one community. Yes, stealing a quest and calling it your own would be difficult here, if it was released here. Same with SMWC and hacks released there. But how do you know people will not steal a quest, go somewhere else, claim the quest is theirs, and get it incredibly popular while THEY get all the praise and attention, leaving the ACTUAL questmaker with none of that?
    I wonder if Shigeru Miyamoto or Takashi Tezuka feel that way

  5. #25
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    30
    Posts
    4,430
    Mentioned
    148 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,292
    Level
    30
    vBActivity - Bars
    Lv. Percent
    18.94%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Where could they go? ZC leads to AGN. It is set up to continue to do so.

  6. #26

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
    Join Date
    Jul 2001
    Age
    30
    Posts
    3,301
    Mentioned
    51 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    9,927
    Level
    29
    vBActivity - Bars
    Lv. Percent
    73.08%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    656.88%
    Quote Originally Posted by Nimono View Post
    They didn't "breathe new life" into my hack at all. They just stole it and claimed it for their own, and someone else came along basically wanting to use the overworld and palettes. There was no new life, no sudden surge of popularity and awareness of it.

    And I wasn't saying it only happens in one community. Yes, stealing a quest and calling it your own would be difficult here, if it was released here. Same with SMWC and hacks released there. But how do you know people will not steal a quest, go somewhere else, claim the quest is theirs, and get it incredibly popular while THEY get all the praise and attention, leaving the ACTUAL questmaker with none of that?
    This is why we wanted a centralized database. I also wanted to put in the license that all quests could only be uploaded to one location, which would prevent exactly what you are describing.


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  7. #27
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    30
    Posts
    4,430
    Mentioned
    148 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,292
    Level
    30
    vBActivity - Bars
    Lv. Percent
    18.94%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by ctrl-alt-delete View Post
    This is why we wanted a centralized database. I also wanted to put in the license that all quests could only be uploaded to one location, which would prevent exactly what you are describing.
    I think that is a little strict. Honestly I don't think theft is a problem even if there are more than one or two or five QDBs out there. There will always be a connection and will all lead to here.

  8. #28
    Gel
    Join Date
    Oct 2012
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    176
    Level
    4
    vBActivity - Bars
    Lv. Percent
    90.98%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by ctrl-alt-delete View Post
    This is why we wanted a centralized database. I also wanted to put in the license that all quests could only be uploaded to one location, which would prevent exactly what you are describing.
    I don't think this would make any difference. Someone willing to "steal" a ZC quest is surely also willing to ignore its license. Encouraging folks to upload their creations however, and otherwise join the community, is an excellent idea.

  9. #29

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
    Join Date
    Jul 2001
    Age
    30
    Posts
    3,301
    Mentioned
    51 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    9,927
    Level
    29
    vBActivity - Bars
    Lv. Percent
    73.08%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    656.88%
    Quote Originally Posted by bobby_light View Post
    I don't think this would make any difference. Someone willing to "steal" a ZC quest is surely also willing to ignore its license. Encouraging folks to upload their creations however, and otherwise join the community, is an excellent idea.
    Hypothetically, if somebody stole a quest and took it somewhere else and the original creator discovered it, there wouldn't be much they could do to have it removed(because who owns quests is questionable at best). If the license said it couldn't be there, they could easily have it removed by contacting the host.

    Obviously, we decided against the one upload place edit in the license, but it may still be a good idea to list certain places. Here, pzc, etc.


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  10. #30
    Gel
    Join Date
    Oct 2012
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    176
    Level
    4
    vBActivity - Bars
    Lv. Percent
    90.98%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    58.69%
    Quote Originally Posted by ctrl-alt-delete View Post
    Hypothetically, if somebody stole a quest and took it somewhere else and the original creator discovered it, there wouldn't be much they could do to have it removed(because who owns quests is questionable at best). If the license said it couldn't be there, they could easily have it removed by contacting the host.

    Obviously, we decided against the one upload place edit in the license, but it may still be a good idea to list certain places. Here, pzc, etc.
    Of course keep in mind you folks are free to do whatever you want, I'm just feeling a little argumentative tonight :)

    Are you saying you folks have considered having the license extend to quests created with ZQ? If someone puts a *quest* on another web site, the license of *ZQuest/ZC* doesn't matter - unless you're saying that the ZC license will include a clause along the lines of "all quests created with this program can only be hosted on the following sites..." Having the license extend to products created with ZQ seems a little overbearing - other tools such as GameMaker (or compilers in general) never restrict what you can do with generated output.

    Back on topic - I'd suggest the obvious choice of simply hosting on github. Beats hosting your own repository - you get failover, backups, etc. for free - and people can easily fork the project to contribute. As far as a build farm, I have no first-hand experience; they've always been administered by someone else. But that's always something you can look into later.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social