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Thread: ZC changes to come, and a call for help

  1. #11
    Gel
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    Quote Originally Posted by DarkDragon View Post
    The custom quest decryption key, and possibly some of the code related to custom quest decryption. As outlined above, we want to keep older quests as secure as possible while still releasing most of the code.
    Cool, so there'll be a compiled DLL of the quest encryption/decryption library then? For each platform?

    This really is a great move, as you'll get lots of patches from folks, and there usually aren't too many forked versions of projects like this, at least any that have a following. Folks would rather contribute to the "official" community version.

    Will there be a build farm? And hopefully modern source control such as git?

  2. #12
    Username Kaiser SUCCESSOR's Avatar
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    Quote Originally Posted by bobby_light View Post
    Cool, so there'll be a compiled DLL of the quest encryption/decryption library then? For each platform?
    Legacy encryption will only be supported in the official version. Quests made in previous versions(2.10, 1.9, etc) that are encrypted will not open in the open source version. Honestly I think this is a poor decision and I don't understand why we are so worried about it. As I have said before I am not so big on encrypting quests anyway.
    Last edited by SUCCESSOR; 10-23-2012 at 12:04 AM.

  3. #13
    Administrator DarkDragon's Avatar
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    Quote Originally Posted by bobby_light View Post
    Cool, so there'll be a compiled DLL of the quest encryption/decryption library then? For each platform?

    This really is a great move, as you'll get lots of patches from folks, and there usually aren't too many forked versions of projects like this, at least any that have a following. Folks would rather contribute to the "official" community version.

    Will there be a build farm? And hopefully modern source control such as git?
    Those details are still to be determined -- if you have any experience or advice, please let us know.

  4. #14
    Administrator DarkDragon's Avatar
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    Quote Originally Posted by SUCCESSOR View Post
    Legacy encryption will only be supported in the official version. Quests made in previous versions(2.10, 1.9, etc) that are encrypted will not open in the open source version. Honestly I think this is a poor decision and I don't understand why we are so worried about it. As I have said before I am not so big on encrypting quests anyway.
    I tend to agree with you, but it's necessary to preserve the trust of the people who submitted custom quests earlier under the assumption that they would be protected.

  5. #15
    Username Kaiser SUCCESSOR's Avatar
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    Protected from what? Is it really that hard to crack pre 2.5 passwords? And what is it that need protection? Are we afraid of people taking quests like lost isle, making small edits and re-releasing it as their own? As if doing such would result in anything but ridicule. A lot of us want to know what needs to be hidden? I bet most people who want to crack open the great quests want to see how it was done not to steal. I know a lot of people are possessive and don't want their work open...
    Quote Originally Posted by Dark Nation
    But, that may be the price of progress.

  6. #16
    Captain Matthew Bluefox's Avatar
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    Will the original 1st, 2nd, 3rd and 4th quests be protected in the open source version? Not that I'd like to actually modify those quests, butt it would be easier to see if I caught all the secrets and have a peak at the enemies coming up in the next dungeon etc. :)

  7. #17
    Username Kaiser SUCCESSOR's Avatar
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    I honestly don't know why those are passworded anyway.

  8. #18
    Administrator DarkDragon's Avatar
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    Quote Originally Posted by Matthew Bluefox View Post
    Will the original 1st, 2nd, 3rd and 4th quests be protected in the open source version? Not that I'd like to actually modify those quests, butt it would be easier to see if I caught all the secrets and have a peak at the enemies coming up in the next dungeon etc. :)
    They'll be unprotected.

  9. #19
    Captain Matthew Bluefox's Avatar
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    Purrfect, thankies for the reply. :)

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    Octorok Glenn the Great's Avatar
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    Quote Originally Posted by SUCCESSOR View Post
    I honestly don't know why those are passworded anyway.
    Few of us know, but now it will be revealed to you, that the original quest developers were long ago each given a phrase from the Necronomicon to encode in their quests as an unused message string.

    There are things out there that even a dead man should fear to be unleashed upon the world.
    Last edited by Glenn the Great; 10-23-2012 at 11:16 AM.

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