User Tag List

Results 1 to 2 of 2

Thread: Leever Movement

  1. #1
    Octorok Archangel's Avatar
    Join Date
    Apr 2008
    Age
    28
    Posts
    362
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,507
    Level
    13
    vBActivity - Bars
    Lv. Percent
    11.85%
    Daily Activity
    0%
    Weekly Activity
    1.85%
    Monthly Activity
    4.63%

    Leever Movement

    Leevers 1s and 3s can't walk on a combo that is directly below a unwalkable combo they can walk parallel allong side unwalkable combos horizontally just find though.

    Sorry, they walk half way and submerge.
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  2. #2
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,236
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.57%
    Daily Activity
    0%
    Weekly Activity
    1.85%
    Monthly Activity
    4.63%
    Not sure if I understand this one, but for Leever (1) to be unable to emerge when Link is halfway on unwalkable combos is consistent with NES behavior.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social