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Thread: NeoFirst Story and Plot Tracker

  1. #21
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: NeoFirst Story and Plot Tracker

    *jaw drops*

    this is an awesome story...I Really like it!

    /me starts pacing anxiously while waiting for Neofirs to come out.
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  2. #22
    On top of the world ShadowTiger's Avatar
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    Re: NeoFirst Story and Plot Tracker

    Okay. We've got a new series of plot items to run by everyone.


    The story "Opens up" with the following: (Though there's no PARTICULAR order for this, so long as it happens before Link reaches Level 1. You'll see why.) Link and Zelda are having their usual conversational routine in the Forest, (Not the Mystic Forest. Just the shallow end of the forest near the town, but a little deeper in so nobody sees them.) So they're walking along, chatting, (We see this.) and then Zelda feels an ill wind from the east.
    Quote Originally Posted by DN, Chat
    As for the beginning, Link and Zelda could be walking along in the forest (they have to meet there as their respective guardians don't approve of them socializing), talking to each other. Suddenly, Zelda feels an ill wind blowing from the East (or whatever direction). She goes to investigate with Link following closely. They come upon the Forest Temple which Zelda realizes isn't as it should be. Perhaps she leaves at that point to go consult with.
    Thus, they then begin to investigate, and go deeper into the forest. ... YES, the "ill wind" is from the east, from the Temple of Light, but as they're walking, they notice a shrine to the Forest. It's been corrupted. Zelda can easily feel its taint as she approaches in the forest. So you two continue through the forest, investigating the various signs of corruption. You come across a few instances of the undead, as well as a few vines which try to attack you. So you cross various obstacles to reach the Temple of Light. Zelda has already left when you find the Forest Shrine, so you're "on your own."

    Now, this is something we need to comment on. There are -three- Maze Paths directly before the Forest Temple is reached. Should Link need the path before he can actually go through them? Are they walkable from the start? Does a side warp need to be set up to prevent Link from wandering through even if he knows the path? Should he go back to Zelda to find the maze path?


    Now, another thing regarding the Stonewater caverns. (L2.) It's not AS Corrupted as either of the other two locales. Rather, the temperature itself is what has been most affected by the corrupted triforce held within. So the temperature is fluctuating wildly over the last few months, driving all the monsters within outside to attack the travelling merchants and cutting off immigration and driving people out so they can be in a place where they won't starve due to lack of supplies.
    -


    -

  3. #23
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    Re: NeoFirst Story and Plot Tracker

    DN's ideas seem to have a habit of conflicting with my ideas. Firstly, Zelda doesn't really have guardians - both of her parents are dead, and she's about 20 years old. (Remember that she was the baby that Miro took from Queen Zelda). Also, she has an entourage of knights.

    This would work if, instead of Link travelling to the East Palace, Zelda came to Link's house. But what I want is a cutscene involving Zelda showing Link the corrupted Triforce of Wisdom (which Zelda keeps in the East Palace, as few treasures are safe from the thieves).

    Now, this is something we need to comment on. There are -three- Maze Paths directly before the Forest Temple is reached. Should Link need the path before he can actually go through them? Are they walkable from the start? Does a side warp need to be set up to prevent Link from wandering through even if he knows the path? Should he go back to Zelda to find the maze path?
    I think nothing should prevent the player from skipping forward on his own. I don't really want the plot to constrain the player's freedom too much.

    Now, another thing regarding the Stonewater caverns. (L2.) It's not AS Corrupted as either of the other two locales. Rather, the temperature itself is what has been most affected by the corrupted triforce held within. So the temperature is fluctuating wildly over the last few months, driving all the monsters within outside to attack the travelling merchants and cutting off immigration and driving people out so they can be in a place where they won't starve due to lack of supplies.
    Okay, but change "months" to "weeks" (because it all begins with Menace's intrusion in the Sacred Realm), and also mention that a self-righteous self-proclaimed hero (L2 Miniboss #2) makes a vow to destroy the dungeon's master using his hammer.

  4. #24
    Robots in Disguise
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    Re: NeoFirst Story and Plot Tracker

    Quote Originally Posted by _L_ View Post
    DN's ideas seem to have a habit of conflicting with my ideas.
    Yeah, well, my ideas are better cause they rock and I'm more older and more maturer than you are so there!

    Quote Originally Posted by _L_ View Post
    Firstly, Zelda doesn't really have guardians - both of her parents are dead, and she's about 20 years old. (Remember that she was the baby that Miro took from Queen Zelda). Also, she has an entourage of knights.
    I *really* need to study the story so far to get my facts straight. I was unaware of their ages (I was assuming somewhere around 14/15).

    Quote Originally Posted by _L_ View Post
    This would work if, instead of Link travelling to the East Palace, Zelda came to Link's house. But what I want is a cutscene involving Zelda showing Link the corrupted Triforce of Wisdom (which Zelda keeps in the East Palace, as few treasures are safe from the thieves).
    This works quite well. So, Zelda comes to Link's house and get him to follow her back to the Eastern Palace or does she bring it with her?

    Quote Originally Posted by _L_ View Post
    I think nothing should prevent the player from skipping forward on his own. I don't really want the plot to constrain the player's freedom too much.
    Agreed. I feel the plot should always guide, not hinder, a player.

  5. #25
    On top of the world ShadowTiger's Avatar
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    Re: NeoFirst Story and Plot Tracker

    In terms of the "secret meeting of the forest," I think that's just the town's way of saying "Stay out of the forest, so we'll watch you to protect you." Maybe Link and Zelda just don't like to be watched, so they go deeper into the forest, to the old abandoned picnic tables. (OF DEATH. .. no, .. .. just wood. Old Abandoned picnic tables of wood. +1 *LOL* I D&D too much. ) So Zelda doesn't need guardians to conflict with her. She just does stuff anyway, but the guards don't like people having out in the forest, so they hide deeper inside it. That's how they detect (Well, ALSO how they detect.) the corrupted Statue. It's nothing big; just a statue in the forest, but it's "connected" to the spirit of the Forest Temple, so she senses evil or corruption radiating from its base.


    Quote Originally Posted by L
    (Stuff About L2)
    Sounds good to me. So there are rumors of this hammer-wielding hero, but no cutscenes. eh?

    As for the maze path, what would you recommend to give the advice about the maze to Link? Maybe that house along the road could have the path, but you still need the lamp to get in there. (To burn away the thorn bushes...) Or would we?
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  6. #26
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    Re: NeoFirst Story and Plot Tracker

    Quote Originally Posted by Dark Nation View Post
    This works quite well. So, Zelda comes to Link's house and get him to follow her back to the Eastern Palace or does she bring it with her?
    I was originally thinking that one of Zelda's knights would appear in the town some time after Link gets the Deku Stick, and would escort Link (or just tell him to go) across the overworld to the Palace. The Triforce of Wisdom will remain in the lower level of the Palace until it's time for L3.

    (P.S: One thing that I've added to the overworld is a Zelda 2-style road. As long as you remain on the road, monsters can't directly attack you. Which is a good thing, as I've scattered some not-so-underpowered monsters along the way.)

  7. #27
    On top of the world ShadowTiger's Avatar
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    Re: NeoFirst Story and Plot Tracker

    ... er ... ... Script, _L_? How can't they attack you, exactly? Is there a "No monsters" Flag? What about projectiles?

    Now, why doesn't Zelda have the Triforce of Wisdom anymore? ._o I thought you said that she always had it with her?

    ... ... Sister's birthday now. Taking her out to eat.
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  8. #28
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    Re: NeoFirst Story and Plot Tracker

    Just "no monsters" flags. You'll have to evade projectiles (hence "can't directly attack you").

    Not sure if I said that she "always" had it with her. She already has it with her at the start, though. In the first post of this topic I said that "Zelda shows Link the tainted Triforce of Wisdom in her basement".

  9. #29
    Wizrobe C-Dawg's Avatar
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    Re: NeoFirst Story and Plot Tracker

    I know I missed some of this story, but ya'll better not be putting Ganon on ice for Neofirst. That would blow nuts.

  10. #30
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    Re: NeoFirst Story and Plot Tracker

    Please, this is NeoFirst.

    Also, read the first post of this topic.

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