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Thread: Who Wants A Cave?

  1. #21
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    Re: Who Wants A Cave?

    Is PMing these to _L_ the proper way to submit these?
    I have a few related things that I would post. I suppose I can just do that separately.
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  2. #22
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    Re: Who Wants A Cave?

    Quote Originally Posted by ShadowTiger View Post
    But you can elsewhen, as you have just posted. Of course, I don't know your situation. It's just perplexing that you're able to tell me that you can't get on AGN, when you've posted on AGN to tell me such a thing. Know what I'm saying, Doug? :p You can't just upload a file and PM it to him when you CAN get on AGN? Or maybe give me all your files whenever you'd like, and I can do it?
    Ok. Here it is. I work Monday - Friday 8am to 5pm. It's during those times that I cannot be on AGN. Just to get it straight.

    As far as getting the stuff out to you guys, my cave work is at work, so if you don't mind, can you forward them to him?

    I'm sorry if I've confused you. BTW: I was at home when I posted this one. Been here since noon.
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  3. #23
    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?

    Aaaah, ... if you're actually doing all this at work, I can see how it can be an issue. Thanks Doug, didn't know that. :p Perhaps get yourself a 128 MB or so USB Flash Disc? Those things are godlike for transporting files.

    I'd recommend just linking them here though. I mean either works, but if everything is right here, visible, then we all know what's out there. :p

    Gotta go; weekend. Seeya Saturday Night. ^^: *waves*
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  4. #24
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    Re: Who Wants A Cave?

    I have one. It's 512 MB. But I have other ways of getting things around.
    Today was just waayy to hectic and it all slipped my mind. I transfer it on Monday.

    I'm glad you understand now. Have a good night, Josh.
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  5. #25
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    Re: Who Wants A Cave?

    All righty. I am done.

    NeoFirstB13_9_19_06_CaveBuilding-Saffith.qst

    There are two scripted FFCs in there that'll need combos added in. I made recolors of the originals, but I'm not too attached to them. I won't object in the least to using different ones.
    I assume they won't actually be used, for the sake of the filesize, but I do also have the proper sounds. The scripts are currently using standard sounds, though, so if you want to use the custom ones, the scripts will have to be edited slightly.

    Vacuum (screen 77)
    The script
    Tiles taken from LADX
    Recolored tiles (palette 0A, CSet 9)
    High-quality sound file
    Low-quality sound file

    Chaser trap (screen 47)
    The script file
    Tiles taken from OOS
    Recolored tiles (main palette, CSet 8)
    High-quality sound file
    Low-quality sound file


    Also, here's a quest (b13) showing how the combos should be set up: ffc_setup_example.qst

    Two last things to note...
    First, there is a bug in b13 which prevents the vacuum script from working. It will work fine in b14.
    Second, let me know if you want to use the vacuum script in other rooms or quests; it'll require some of modification to be suitable for general use. Right now, it does only as much collision detection as the room requires. In other areas, it may leave Link stuck in solid objects. The chaser trap, on the other hand, should be fine to use anywhere as is.

    Edit: Changed the vacuum script slightly. Updated the quest file accordingly, but if you already got it, you can just import the new script and change the D0 argument to 0.85.
    [téknolŕiz]

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  6. #26
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    Re: Who Wants A Cave?

    Quote Originally Posted by Saffith View Post
    Nifty!
    Seeing this makes me feel guilty about how few scripts I've written lately.

    (The overworld's taking more time than I thought!
    I can't help it - I'm a perfectionist!)

  7. #27
    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?

    I'm actually very glad to hear that. :p They'll need to be nice and pretty. ^^;

    Make sure to make frequent backups of your work! All of you. Make a duplicate file of the .qst file every day! Don't let what happened to me happen to you! :p
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  8. #28
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    Re: Who Wants A Cave?

    Well, with a little help from _L_ (read: I shamelessly stole his function), I improved the vacuum's collision detection. It's not perfect, but it's a lot better.
    I'm not bothering with the quest file. Just compile the script. It's not like it's hard to do.

    ... Meh. I should have more time to work on these things soon.
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  9. #29
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    Re: Who Wants A Cave?

    Vacuums suck. :p

  10. #30
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    Re: Who Wants A Cave?

    Hey, has anyone else finished a cave yet?

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