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Forum: Scripting

Come here for all your scripting needs.

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  1. Got a cool script and want to show it off? Do so here.

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    Forum Statistics:

    • Threads: 149
    • Posts: 1,248
  1. Sticky Thread Sticky: ZScript Language File for Notepad++

    Started by Tamamo, 01-21-2015 12:57 PM
    2 Pages
    1 2
    notepad++
    • Replies: 10
    • Views: 3,582
    05-30-2017, 11:24 AM Go to last post
  2. Sticky Thread Sticky: ZScript Technical FAQ (READ BEFORE POSTING BUGS)

    Started by DarkDragon, 09-04-2006 10:32 PM
    • Replies: 8
    • Views: 7,078
    09-05-2006, 01:49 AM Go to last post
  1. Future ZScript needs to allow NON-CONSTANT globals to be set

    Started by Anarchy_Balsac, 08-31-2015 01:47 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,105
    10-16-2015, 02:06 AM Go to last post
  2. [Request]Lifting Gate

    Started by Majora, 10-09-2015 03:32 PM
    • Replies: 4
    • Views: 789
    10-14-2015, 10:21 PM Go to last post
  3. I hate explosions

    Started by Tamamo, 10-05-2015 01:28 PM
    • Replies: 2
    • Views: 632
    10-06-2015, 01:44 PM Go to last post
  4. Attempting to Fix Ghost.zh

    Started by Tamamo, 09-19-2015 12:38 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,585
    10-06-2015, 01:28 PM Go to last post
  5. ZASM->ZScript Decompiler ??

    Started by ZoriaRPG, 08-12-2015 06:19 AM
    • Replies: 0
    • Views: 523
    08-12-2015, 06:19 AM Go to last post
  6. bomb flowers?

    Started by Spacepoet, 05-05-2015 11:31 AM
    • Replies: 1
    • Views: 1,147
    05-14-2015, 08:05 AM Go to last post
  7. [Request] Dominion Rod Variant: Clone

    Started by Spacepoet, 04-29-2015 08:42 AM
    dominion rod, items, request, scripting
    • Replies: 0
    • Views: 526
    04-29-2015, 08:42 AM Go to last post
  8. Either of these been done yet?

    Started by Majora, 03-20-2015 07:51 PM
    • Replies: 3
    • Views: 795
    04-11-2015, 11:40 AM Go to last post
  9. Custom Bosses Needed!

    Started by TK8305, 04-09-2015 02:37 PM
    • Replies: 0
    • Views: 441
    04-09-2015, 02:37 PM Go to last post
  10. Talking Auto Turret Script

    Started by New Old Competitor, 03-30-2015 06:39 AM
    • Replies: 0
    • Views: 503
    03-30-2015, 06:39 AM Go to last post
  11. Letter to the Lady

    Started by zcfan27330, 03-10-2015 08:48 PM
    • Replies: 1
    • Views: 438
    03-10-2015, 11:56 PM Go to last post
  12. Simple question for script command I cant find

    Started by Spacepoet, 02-12-2015 11:10 AM
    • Replies: 8
    • Views: 1,193
    02-16-2015, 02:31 AM Go to last post
  13. [Request]Lifting Gate

    Started by Majora, 04-11-2014 04:56 PM
    do you even lift?, script me irl fa***, successor is a weenie
    • Replies: 4
    • Views: 1,067
    09-26-2014, 11:59 AM Go to last post
  14. Sidescroll Swimming?

    Started by Meepalasheep, 09-16-2014 12:25 AM
    • Replies: 4
    • Views: 965
    09-25-2014, 08:29 PM Go to last post
  15. A Very Specific Custom Boss...

    Started by Link to Frustration, 09-20-2014 11:17 PM
    boss, custom, enemy, scripting
    • Replies: 0
    • Views: 514
    09-20-2014, 11:17 PM Go to last post
  16. Link sprite overlay

    Started by Dart Zaidyer, 10-06-2006 10:57 AM
    • Replies: 3
    • Views: 1,330
    08-30-2014, 12:33 AM Go to last post
  17. Question Global active script combined

    Started by Gégé, 07-27-2014 01:53 PM
    • Replies: 2
    • Views: 791
    08-25-2014, 10:55 AM Go to last post
  18. Playtime-based scripts?

    Started by En Passant, 08-04-2014 12:40 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,080
    08-17-2014, 08:14 PM Go to last post
  19. How to change Equipped Weapons?

    Started by MasterSwordUltima, 07-22-2014 07:48 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 2,122
    07-24-2014, 11:16 PM Go to last post
  20. Leave Arrow or Key Room (??)

    Started by suncactus9, 07-01-2014 12:45 AM
    • Replies: 6
    • Views: 1,535
    07-02-2014, 12:45 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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