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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 3,952
    12-27-2012, 01:41 PM Go to last post
  1. Filling up: flap flap flap flap flap BANG!!

    Started by Ganonator, 01-24-2003 06:47 PM
    • Replies: 0
    • Views: 444
    01-24-2003, 06:47 PM Go to last post
  2. Enemies don't walk on shallow water

    Started by Sludge, 01-01-2003 01:58 PM
    • Replies: 3
    • Views: 526
    01-12-2003, 04:25 PM Go to last post
  3. Boss keys on old subscreens

    Started by Raichu86, 01-05-2003 07:52 PM
    • Replies: 1
    • Views: 491
    01-06-2003, 01:09 AM Go to last post
    • Replies: 4
    • Views: 538
    01-06-2003, 12:57 AM Go to last post
  4. My three suggestions (two have Plan B)

    Started by Qusetonui, 01-03-2003 02:57 AM
    • Replies: 1
    • Views: 486
    01-03-2003, 04:40 PM Go to last post
  5. quick slash as an upgrade?

    Started by Ganonator, 01-02-2003 03:08 AM
    • Replies: 2
    • Views: 585
    01-03-2003, 01:26 AM Go to last post
  6. As for lock blocks

    Started by Ganonator, 12-27-2002 01:20 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 963
    01-03-2003, 01:20 AM Go to last post
  7. hey enemies - watch your feet

    Started by Ganonator, 01-02-2003 06:38 PM
    • Replies: 0
    • Views: 463
    01-02-2003, 06:38 PM Go to last post
  8. Combos that damage regardless of whether or not you have the boots

    Started by bigjoe, 12-18-2002 12:29 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 971
    12-26-2002, 01:10 AM Go to last post
  9. layers be affected by triggers?

    Started by DarkFlameWolf, 12-24-2002 06:07 PM
    • Replies: 5
    • Views: 611
    12-25-2002, 10:37 PM Go to last post
  10. Auto Layer Suggestion

    Started by Nick, 12-24-2002 01:48 PM
    • Replies: 0
    • Views: 470
    12-24-2002, 01:48 PM Go to last post
  11. Let T Music be directory selectable

    Started by Hermit, 12-21-2002 05:25 AM
    • Replies: 0
    • Views: 505
    12-21-2002, 05:25 AM Go to last post
  12. Slash Combos on Layer 1+

    Started by Warlock, 12-19-2002 12:14 PM
    • Replies: 2
    • Views: 586
    12-20-2002, 12:27 AM Go to last post
  13. Lock blocks... that don't accept keys?

    Started by StarFox, 12-17-2002 09:45 PM
    • Replies: 7
    • Views: 734
    12-18-2002, 02:51 PM Go to last post
    • Replies: 4
    • Views: 680
    12-17-2002, 12:49 AM Go to last post
  14. Lens of Truth Rule

    Started by KJAZZ, 12-11-2002 09:30 PM
    • Replies: 2
    • Views: 716
    12-17-2002, 12:47 AM Go to last post
  15. Space for a new enemy?

    Started by bigjoe, 12-12-2002 08:36 AM
    • Replies: 3
    • Views: 683
    12-14-2002, 02:47 PM Go to last post
  16. Flippers work in Shallow Water

    Started by KJAZZ, 12-10-2002 01:19 AM
    • Replies: 4
    • Views: 703
    12-10-2002, 07:59 PM Go to last post
  17. Tall Grass and Shallow Water = Slow Walk trait?

    Started by Qusetonui, 12-07-2002 02:01 PM
    • Replies: 4
    • Views: 809
    12-08-2002, 02:42 AM Go to last post
  18. Third-Party Scripting

    Started by C-Dawg, 12-04-2002 11:34 AM
    • Replies: 0
    • Views: 515
    12-04-2002, 11:34 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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