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Threads 721 to 740 of 751

Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 4,568
    12-27-2012, 01:41 PM Go to last post
  1. Potion Rule

    Started by DarkFlameWolf, 04-02-2003 01:33 PM
    • Replies: 6
    • Views: 522
    04-13-2003, 07:33 AM Go to last post
  2. Easy implementation: start dmap

    Started by Sludge, 02-28-2003 10:53 AM
    • Replies: 3
    • Views: 501
    02-28-2003, 08:02 PM Go to last post
  3. The Dmap Continue problem needs to be sqaushed -_-

    Started by Cronic, 02-09-2003 03:56 AM
    • Replies: 1
    • Views: 479
    02-09-2003, 04:24 AM Go to last post
  4. Moved: Quest Rule: Disable Whistle Sound

    Started by Ganonator, 08-23-2006 02:30 PM
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  5. A very good idea, Triforce Passages.

    Started by DarkFlameWolf, 02-04-2003 03:42 AM
    • Replies: 2
    • Views: 491
    02-04-2003, 02:32 PM Go to last post
  6. High flags and Low flags

    Started by DarkFlameWolf, 01-01-2003 01:07 PM
    • Replies: 7
    • Views: 577
    01-25-2003, 11:07 PM Go to last post
  7. Four side side warps!

    Started by DarkFlameWolf, 01-19-2003 08:55 PM
    • Replies: 2
    • Views: 490
    01-25-2003, 11:06 PM Go to last post
  8. Filling up: flap flap flap flap flap BANG!!

    Started by Ganonator, 01-24-2003 06:47 PM
    • Replies: 0
    • Views: 461
    01-24-2003, 06:47 PM Go to last post
  9. Enemies don't walk on shallow water

    Started by Sludge, 01-01-2003 01:58 PM
    • Replies: 3
    • Views: 548
    01-12-2003, 04:25 PM Go to last post
  10. Boss keys on old subscreens

    Started by Raichu86, 01-05-2003 07:52 PM
    • Replies: 1
    • Views: 510
    01-06-2003, 01:09 AM Go to last post
    • Replies: 4
    • Views: 552
    01-06-2003, 12:57 AM Go to last post
  11. My three suggestions (two have Plan B)

    Started by Qusetonui, 01-03-2003 02:57 AM
    • Replies: 1
    • Views: 499
    01-03-2003, 04:40 PM Go to last post
  12. quick slash as an upgrade?

    Started by Ganonator, 01-02-2003 03:08 AM
    • Replies: 2
    • Views: 601
    01-03-2003, 01:26 AM Go to last post
  13. As for lock blocks

    Started by Ganonator, 12-27-2002 01:20 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 991
    01-03-2003, 01:20 AM Go to last post
  14. hey enemies - watch your feet

    Started by Ganonator, 01-02-2003 06:38 PM
    • Replies: 0
    • Views: 472
    01-02-2003, 06:38 PM Go to last post
  15. Combos that damage regardless of whether or not you have the boots

    Started by bigjoe, 12-18-2002 12:29 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 990
    12-26-2002, 01:10 AM Go to last post
  16. layers be affected by triggers?

    Started by DarkFlameWolf, 12-24-2002 06:07 PM
    • Replies: 5
    • Views: 620
    12-25-2002, 10:37 PM Go to last post
  17. Auto Layer Suggestion

    Started by Nick, 12-24-2002 01:48 PM
    • Replies: 0
    • Views: 478
    12-24-2002, 01:48 PM Go to last post
  18. Let T Music be directory selectable

    Started by Hermit, 12-21-2002 05:25 AM
    • Replies: 0
    • Views: 520
    12-21-2002, 05:25 AM Go to last post
  19. Slash Combos on Layer 1+

    Started by Warlock, 12-19-2002 12:14 PM
    • Replies: 2
    • Views: 599
    12-20-2002, 12:27 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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