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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 12:41 PM
    • Replies: 0
    • Views: 4,438
    12-27-2012, 12:41 PM Go to last post
  1. Moved: Quest Rule: Disable Whistle Sound

    Started by Ganonator, 08-23-2006 01:30 PM
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  2. A very good idea, Triforce Passages.

    Started by DarkFlameWolf, 02-04-2003 02:42 AM
    • Replies: 2
    • Views: 490
    02-04-2003, 01:32 PM Go to last post
  3. High flags and Low flags

    Started by DarkFlameWolf, 01-01-2003 12:07 PM
    • Replies: 7
    • Views: 576
    01-25-2003, 10:07 PM Go to last post
  4. Four side side warps!

    Started by DarkFlameWolf, 01-19-2003 07:55 PM
    • Replies: 2
    • Views: 488
    01-25-2003, 10:06 PM Go to last post
  5. Filling up: flap flap flap flap flap BANG!!

    Started by Ganonator, 01-24-2003 05:47 PM
    • Replies: 0
    • Views: 460
    01-24-2003, 05:47 PM Go to last post
  6. Enemies don't walk on shallow water

    Started by Sludge, 01-01-2003 12:58 PM
    • Replies: 3
    • Views: 547
    01-12-2003, 03:25 PM Go to last post
  7. Boss keys on old subscreens

    Started by Raichu86, 01-05-2003 06:52 PM
    • Replies: 1
    • Views: 509
    01-06-2003, 12:09 AM Go to last post
    • Replies: 4
    • Views: 552
    01-05-2003, 11:57 PM Go to last post
  8. My three suggestions (two have Plan B)

    Started by Qusetonui, 01-03-2003 01:57 AM
    • Replies: 1
    • Views: 498
    01-03-2003, 03:40 PM Go to last post
  9. quick slash as an upgrade?

    Started by Ganonator, 01-02-2003 02:08 AM
    • Replies: 2
    • Views: 601
    01-03-2003, 12:26 AM Go to last post
  10. As for lock blocks

    Started by Ganonator, 12-27-2002 12:20 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 987
    01-03-2003, 12:20 AM Go to last post
  11. hey enemies - watch your feet

    Started by Ganonator, 01-02-2003 05:38 PM
    • Replies: 0
    • Views: 472
    01-02-2003, 05:38 PM Go to last post
  12. Combos that damage regardless of whether or not you have the boots

    Started by bigjoe, 12-18-2002 11:29 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 989
    12-26-2002, 12:10 AM Go to last post
  13. layers be affected by triggers?

    Started by DarkFlameWolf, 12-24-2002 05:07 PM
    • Replies: 5
    • Views: 619
    12-25-2002, 09:37 PM Go to last post
  14. Auto Layer Suggestion

    Started by Nick, 12-24-2002 12:48 PM
    • Replies: 0
    • Views: 477
    12-24-2002, 12:48 PM Go to last post
  15. Let T Music be directory selectable

    Started by Hermit, 12-21-2002 04:25 AM
    • Replies: 0
    • Views: 519
    12-21-2002, 04:25 AM Go to last post
  16. Slash Combos on Layer 1+

    Started by Warlock, 12-19-2002 11:14 AM
    • Replies: 2
    • Views: 598
    12-19-2002, 11:27 PM Go to last post
  17. Lock blocks... that don't accept keys?

    Started by StarFox, 12-17-2002 08:45 PM
    • Replies: 7
    • Views: 743
    12-18-2002, 01:51 PM Go to last post
    • Replies: 4
    • Views: 690
    12-16-2002, 11:49 PM Go to last post
  18. Lens of Truth Rule

    Started by KJAZZ, 12-11-2002 08:30 PM
    • Replies: 2
    • Views: 724
    12-16-2002, 11:47 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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