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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 3,884
    12-27-2012, 01:41 PM Go to last post
  1. Overhead Combos on Layer 1 and 2

    Started by SUCCESSOR, 06-28-2015 04:10 AM
    • Replies: 0
    • Views: 199
    06-28-2015, 04:10 AM Go to last post
  2. Save File - Relative Paths

    Started by ZoriaRPG, 06-25-2015 03:57 AM
    • Replies: 0
    • Views: 223
    06-25-2015, 03:57 AM Go to last post
  3. Some suggestions regarding Screen Data

    Started by XMuppetSB, 06-18-2015 10:10 PM
    • Replies: 1
    • Views: 268
    06-19-2015, 02:43 AM Go to last post
  4. [2.xx] Expanded FFC Things

    Started by ZoriaRPG, 06-07-2015 09:19 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,580
    06-16-2015, 10:41 AM Go to last post
    • Replies: 1
    • Views: 242
    06-16-2015, 01:19 AM Go to last post
  5. [2.60] Internal Soundfonts

    Started by ZoriaRPG, 06-10-2015 10:37 PM
    • Replies: 0
    • Views: 242
    06-10-2015, 10:37 PM Go to last post
  6. [2.xx] Expanded void Remove()

    Started by ZoriaRPG, 06-05-2015 01:54 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 922
    06-09-2015, 01:24 AM Go to last post
  7. [2.xx] [Item Editor] 'Can be picked up with...'

    Started by ZoriaRPG, 06-08-2015 12:36 AM
    • Replies: 0
    • Views: 170
    06-08-2015, 12:36 AM Go to last post
  8. [2.xx] Enemy Editor: Invisible, without Amulet

    Started by ZoriaRPG, 06-07-2015 09:18 AM
    • Replies: 0
    • Views: 203
    06-07-2015, 09:18 AM Go to last post
  9. Invincible Link Does not FLicker, or Flash

    Started by ZoriaRPG, 06-07-2015 09:10 AM
    • Replies: 0
    • Views: 176
    06-07-2015, 09:10 AM Go to last post
  10. [2.xx] Get UIDs and use them as Pointers

    Started by ZoriaRPG, 06-05-2015 01:53 AM
    • Replies: 2
    • Views: 250
    06-06-2015, 07:46 PM Go to last post
    • Replies: 0
    • Views: 173
    06-04-2015, 08:56 PM Go to last post
  11. Duration arguments for drawing primitives.

    Started by ZoriaRPG, 05-29-2015 01:51 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 901
    06-03-2015, 11:21 PM Go to last post
  12. Link->Items->Misc[]

    Started by ZoriaRPG, 06-02-2015 04:24 AM
    • Replies: 0
    • Views: 175
    06-02-2015, 04:24 AM Go to last post
  13. [2.50.x] Return name of script (type, slot)

    Started by ZoriaRPG, 05-31-2015 05:10 PM
    • Replies: 0
    • Views: 218
    05-31-2015, 05:10 PM Go to last post
  14. [2.60] Huge Max Global Variables, and 2D-arrays.

    Started by ZoriaRPG, 05-28-2015 01:00 PM
    • Replies: 0
    • Views: 242
    05-28-2015, 01:00 PM Go to last post
  15. ZC 3.0 From Scratch Plan

    Started by Tamamo, 03-09-2015 12:17 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 2,693
    05-28-2015, 10:48 AM Go to last post
  16. [2.60] or [2.50.x] Detect Uncapping

    Started by ZoriaRPG, 05-25-2015 12:31 PM
    • Replies: 0
    • Views: 213
    05-25-2015, 12:31 PM Go to last post
    • Replies: 3
    • Views: 411
    05-25-2015, 01:56 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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