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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 12:41 PM
    • Replies: 0
    • Views: 4,313
    12-27-2012, 12:41 PM Go to last post
  1. About some enemy and item classes...

    Started by XMuppetSB, 05-10-2013 09:54 PM
    • Replies: 9
    • Views: 1,899
    07-30-2015, 07:18 PM Go to last post
  2. [2.50.2] Game->Generic[] -> As Unfloored Floats

    Started by ZoriaRPG, 07-22-2015 11:53 AM
    • Replies: 3
    • Views: 624
    07-30-2015, 07:10 AM Go to last post
  3. Compiler/Assembler/Lexer Errors, to allegro.log

    Started by ZoriaRPG, 07-23-2015 10:43 PM
    • Replies: 8
    • Views: 991
    07-26-2015, 01:07 PM Go to last post
  4. [ZC 2.60] Item Counter Depletion in the Item Editor

    Started by CJC, 07-14-2015 08:11 PM
    • Replies: 4
    • Views: 903
    07-17-2015, 08:42 AM Go to last post
  5. Setting No Subscreen flag option map wide

    Started by SUCCESSOR, 06-28-2015 05:19 AM
    • Replies: 1
    • Views: 352
    06-28-2015, 11:30 AM Go to last post
  6. Overhead Combos on Layer 1 and 2

    Started by SUCCESSOR, 06-28-2015 04:10 AM
    • Replies: 0
    • Views: 229
    06-28-2015, 04:10 AM Go to last post
  7. Save File - Relative Paths

    Started by ZoriaRPG, 06-25-2015 03:57 AM
    • Replies: 0
    • Views: 246
    06-25-2015, 03:57 AM Go to last post
  8. Some suggestions regarding Screen Data

    Started by XMuppetSB, 06-18-2015 10:10 PM
    • Replies: 1
    • Views: 300
    06-19-2015, 02:43 AM Go to last post
  9. [2.xx] Expanded FFC Things

    Started by ZoriaRPG, 06-07-2015 09:19 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,760
    06-16-2015, 10:41 AM Go to last post
  10. [2.60] Internal Soundfonts

    Started by ZoriaRPG, 06-10-2015 10:37 PM
    • Replies: 0
    • Views: 275
    06-10-2015, 10:37 PM Go to last post
  11. [2.xx] Expanded void Remove()

    Started by ZoriaRPG, 06-05-2015 01:54 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,021
    06-09-2015, 01:24 AM Go to last post
  12. [2.xx] [Item Editor] 'Can be picked up with...'

    Started by ZoriaRPG, 06-08-2015 12:36 AM
    • Replies: 0
    • Views: 202
    06-08-2015, 12:36 AM Go to last post
  13. [2.xx] Enemy Editor: Invisible, without Amulet

    Started by ZoriaRPG, 06-07-2015 09:18 AM
    • Replies: 0
    • Views: 238
    06-07-2015, 09:18 AM Go to last post
  14. Invincible Link Does not FLicker, or Flash

    Started by ZoriaRPG, 06-07-2015 09:10 AM
    • Replies: 0
    • Views: 212
    06-07-2015, 09:10 AM Go to last post
  15. [2.xx] Get UIDs and use them as Pointers

    Started by ZoriaRPG, 06-05-2015 01:53 AM
    • Replies: 2
    • Views: 288
    06-06-2015, 07:46 PM Go to last post
    • Replies: 0
    • Views: 204
    06-04-2015, 08:56 PM Go to last post
  16. Duration arguments for drawing primitives.

    Started by ZoriaRPG, 05-29-2015 01:51 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,083
    06-03-2015, 11:21 PM Go to last post
  17. Link->Items->Misc[]

    Started by ZoriaRPG, 06-02-2015 04:24 AM
    • Replies: 0
    • Views: 208
    06-02-2015, 04:24 AM Go to last post
  18. [2.50.x] Return name of script (type, slot)

    Started by ZoriaRPG, 05-31-2015 05:10 PM
    • Replies: 0
    • Views: 248
    05-31-2015, 05:10 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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