Page 3 of 38 FirstFirst 1 2 3 4 5 13 ... LastLast
Threads 41 to 60 of 745

Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 12:41 PM
    • Replies: 0
    • Views: 4,084
    12-27-2012, 12:41 PM Go to last post
  1. [ZC 2.60] Item Counter Depletion in the Item Editor

    Started by CJC, 07-14-2015 08:11 PM
    • Replies: 4
    • Views: 889
    07-17-2015, 08:42 AM Go to last post
  2. Setting No Subscreen flag option map wide

    Started by SUCCESSOR, 06-28-2015 05:19 AM
    • Replies: 1
    • Views: 340
    06-28-2015, 11:30 AM Go to last post
  3. Overhead Combos on Layer 1 and 2

    Started by SUCCESSOR, 06-28-2015 04:10 AM
    • Replies: 0
    • Views: 218
    06-28-2015, 04:10 AM Go to last post
  4. Save File - Relative Paths

    Started by ZoriaRPG, 06-25-2015 03:57 AM
    • Replies: 0
    • Views: 241
    06-25-2015, 03:57 AM Go to last post
  5. Some suggestions regarding Screen Data

    Started by XMuppetSB, 06-18-2015 10:10 PM
    • Replies: 1
    • Views: 290
    06-19-2015, 02:43 AM Go to last post
  6. [2.xx] Expanded FFC Things

    Started by ZoriaRPG, 06-07-2015 09:19 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,718
    06-16-2015, 10:41 AM Go to last post
  7. [2.60] Internal Soundfonts

    Started by ZoriaRPG, 06-10-2015 10:37 PM
    • Replies: 0
    • Views: 261
    06-10-2015, 10:37 PM Go to last post
  8. [2.xx] Expanded void Remove()

    Started by ZoriaRPG, 06-05-2015 01:54 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 984
    06-09-2015, 01:24 AM Go to last post
  9. [2.xx] [Item Editor] 'Can be picked up with...'

    Started by ZoriaRPG, 06-08-2015 12:36 AM
    • Replies: 0
    • Views: 190
    06-08-2015, 12:36 AM Go to last post
  10. [2.xx] Enemy Editor: Invisible, without Amulet

    Started by ZoriaRPG, 06-07-2015 09:18 AM
    • Replies: 0
    • Views: 221
    06-07-2015, 09:18 AM Go to last post
  11. Invincible Link Does not FLicker, or Flash

    Started by ZoriaRPG, 06-07-2015 09:10 AM
    • Replies: 0
    • Views: 197
    06-07-2015, 09:10 AM Go to last post
  12. [2.xx] Get UIDs and use them as Pointers

    Started by ZoriaRPG, 06-05-2015 01:53 AM
    • Replies: 2
    • Views: 275
    06-06-2015, 07:46 PM Go to last post
    • Replies: 0
    • Views: 194
    06-04-2015, 08:56 PM Go to last post
  13. Duration arguments for drawing primitives.

    Started by ZoriaRPG, 05-29-2015 01:51 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,054
    06-03-2015, 11:21 PM Go to last post
  14. Link->Items->Misc[]

    Started by ZoriaRPG, 06-02-2015 04:24 AM
    • Replies: 0
    • Views: 196
    06-02-2015, 04:24 AM Go to last post
  15. [2.50.x] Return name of script (type, slot)

    Started by ZoriaRPG, 05-31-2015 05:10 PM
    • Replies: 0
    • Views: 240
    05-31-2015, 05:10 PM Go to last post
  16. [2.60] Huge Max Global Variables, and 2D-arrays.

    Started by ZoriaRPG, 05-28-2015 01:00 PM
    • Replies: 0
    • Views: 260
    05-28-2015, 01:00 PM Go to last post
  17. ZC 3.0 From Scratch Plan

    Started by Tamamo, 03-09-2015 12:17 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 3,009
    05-28-2015, 10:48 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social