Page 3 of 38 FirstFirst 1 2 3 4 5 13 ... LastLast
Threads 41 to 60 of 754

Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 12:41 PM
    • Replies: 0
    • Views: 4,599
    12-27-2012, 12:41 PM Go to last post
  1. ZC Bug Forum Suggestion?

    Started by Tamamo, 10-12-2015 10:54 AM
    • Replies: 7
    • Views: 1,175
    11-04-2015, 08:09 AM Go to last post
    • Replies: 0
    • Views: 358
    10-31-2015, 01:31 AM Go to last post
  2. [ZC 2.60] Rename Custom Item Classes

    Started by CJC, 10-15-2015 06:44 PM
    • Replies: 1
    • Views: 569
    10-16-2015, 02:58 AM Go to last post
  3. A few suggestions

    Started by Nicholas Steel, 08-24-2015 11:05 AM
    • Replies: 1
    • Views: 767
    08-27-2015, 11:31 AM Go to last post
    • Replies: 4
    • Views: 868
    08-16-2015, 01:50 AM Go to last post
    • Replies: 1
    • Views: 548
    08-08-2015, 01:53 AM Go to last post
  4. About some enemy and item classes...

    Started by XMuppetSB, 05-10-2013 09:54 PM
    • Replies: 9
    • Views: 1,933
    07-30-2015, 07:18 PM Go to last post
  5. [2.50.2] Game->Generic[] -> As Unfloored Floats

    Started by ZoriaRPG, 07-22-2015 11:53 AM
    • Replies: 3
    • Views: 640
    07-30-2015, 07:10 AM Go to last post
  6. Compiler/Assembler/Lexer Errors, to allegro.log

    Started by ZoriaRPG, 07-23-2015 10:43 PM
    • Replies: 8
    • Views: 998
    07-26-2015, 01:07 PM Go to last post
  7. [ZC 2.60] Item Counter Depletion in the Item Editor

    Started by CJC, 07-14-2015 08:11 PM
    • Replies: 4
    • Views: 920
    07-17-2015, 08:42 AM Go to last post
  8. Setting No Subscreen flag option map wide

    Started by SUCCESSOR, 06-28-2015 05:19 AM
    • Replies: 1
    • Views: 357
    06-28-2015, 11:30 AM Go to last post
  9. Overhead Combos on Layer 1 and 2

    Started by SUCCESSOR, 06-28-2015 04:10 AM
    • Replies: 0
    • Views: 231
    06-28-2015, 04:10 AM Go to last post
  10. Save File - Relative Paths

    Started by ZoriaRPG, 06-25-2015 03:57 AM
    • Replies: 0
    • Views: 248
    06-25-2015, 03:57 AM Go to last post
  11. Some suggestions regarding Screen Data

    Started by XMuppetSB, 06-18-2015 10:10 PM
    • Replies: 1
    • Views: 303
    06-19-2015, 02:43 AM Go to last post
  12. [2.xx] Expanded FFC Things

    Started by ZoriaRPG, 06-07-2015 09:19 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,783
    06-16-2015, 10:41 AM Go to last post
  13. [2.60] Internal Soundfonts

    Started by ZoriaRPG, 06-10-2015 10:37 PM
    • Replies: 0
    • Views: 277
    06-10-2015, 10:37 PM Go to last post
  14. [2.xx] Expanded void Remove()

    Started by ZoriaRPG, 06-05-2015 01:54 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,028
    06-09-2015, 01:24 AM Go to last post
  15. [2.xx] [Item Editor] 'Can be picked up with...'

    Started by ZoriaRPG, 06-08-2015 12:36 AM
    • Replies: 0
    • Views: 205
    06-08-2015, 12:36 AM Go to last post
  16. [2.xx] Enemy Editor: Invisible, without Amulet

    Started by ZoriaRPG, 06-07-2015 09:18 AM
    • Replies: 0
    • Views: 243
    06-07-2015, 09:18 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social