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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 748
    • Posts: 3,731
  1. Next Gen ZC. (Otherwise known as ZC3.0)

    Started by Gleeok, 06-20-2015 01:48 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 6,883
    01-31-2016, 10:56 AM Go to last post
  2. AngelScript: The Revenge

    Started by DarkDragon, 01-17-2017 12:36 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 3,379
    02-11-2017, 12:15 AM Go to last post
  3. ZC [2.future] Feature Requests

    Started by ZoriaRPG, 02-16-2016 05:47 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 3,012
    09-18-2017, 10:13 AM Go to last post
  4. ZC [2.future] Development Plans [To-Do]

    Started by ZoriaRPG, 02-16-2016 05:24 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 2,924
    04-04-2017, 11:36 AM Go to last post
  5. Plans for the future, part 1: AngelScript

    Started by Saffith, 01-20-2016 02:40 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 2,828
    01-31-2016, 01:25 PM Go to last post
  6. Compiling Zelda Classic instructions?

    Started by lucas92, 05-22-2016 05:37 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 2,676
    06-29-2016, 01:11 PM Go to last post
  7. 2.x vs 3.x

    Started by Tamamo, 06-22-2016 11:26 AM
    4 Pages
    1 2 3 ... 4
    2.future, 3.x
    • Replies: 38
    • Views: 1,908
    07-14-2016, 03:56 PM Go to last post
  8. I have a dream!

    Started by Tamamo, 03-25-2016 09:42 AM
    3 Pages
    1 2 3
    pitch
    • Replies: 29
    • Views: 1,670
    04-02-2016, 06:30 AM Go to last post
  9. CMAKE Branch

    Started by ZoriaRPG, 12-30-2016 08:25 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 1,475
    09-20-2017, 10:08 AM Go to last post
  10. Allegro pull requests

    Started by DarkDragon, 07-24-2017 12:38 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 57
    • Views: 1,446
    08-31-2017, 02:00 AM Go to last post
  11. Script Drawing Improvements.

    Started by Gleeok, 03-15-2016 07:42 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,409
    07-12-2016, 01:51 AM Go to last post
  12. Message system discussion

    Started by DarkDragon, 01-24-2017 12:25 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 1,100
    02-18-2017, 01:07 PM Go to last post
  13. ZScript additions for 2.51.

    Started by Gleeok, 12-31-2016 07:47 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 1,059
    01-09-2017, 01:47 PM Go to last post
  14. Building on Mac and Linux

    Started by DarkDragon, 12-23-2016 04:17 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 58
    • Views: 990
    12-28-2016, 01:54 PM Go to last post
  15. Allegro 4.4 and GME 0.6 Thread

    Started by ZoriaRPG, 12-26-2016 11:29 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 934
    01-17-2017, 11:17 PM Go to last post
  16. Potential NES Inconsistencies

    Started by ZoriaRPG, 08-02-2017 10:01 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 733
    08-26-2017, 01:18 AM Go to last post
  17. ZC 2.future Codebase Changes (Log)

    Started by ZoriaRPG, 02-16-2016 06:42 AM
    • Replies: 8
    • Views: 685
    02-23-2016, 11:13 AM Go to last post
  18. NPCData, ComboData, SpriteData

    Started by ZoriaRPG, 06-27-2017 11:04 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 614
    07-04-2017, 07:40 PM Go to last post
  19. So what are the plans for 3.x

    Started by Tamamo, 06-10-2016 01:11 AM
    3.x
    • Replies: 3
    • Views: 577
    06-12-2016, 02:03 PM Go to last post
  20. Exclamation Compiling errors of doom, destruction, and doom.

    Started by Dimentio, 12-01-2016 10:46 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 577
    12-07-2016, 10:00 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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