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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 749
    • Posts: 3,732
  1. Ability to Rename Custom Item Classes

    Started by Anarchy_Balsac, 01-02-2017 12:57 AM
    • Replies: 2
    • Views: 92
    01-02-2017, 03:16 AM Go to last post
  2. zelda classic run on android modifications

    Started by CholoDroid, 09-06-2017 05:14 PM
    • Replies: 1
    • Views: 88
    09-06-2017, 06:36 PM Go to last post
  3. joystick code

    Started by DarkDragon, 12-22-2016 05:53 AM
    • Replies: 5
    • Views: 199
    12-22-2016, 10:16 PM Go to last post
  4. Quest version and required version

    Started by DarkDragon, 03-12-2017 12:13 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 503
    03-18-2017, 02:37 AM Go to last post
  5. My near-term plans

    Started by DarkDragon, 12-30-2016 03:47 AM
    • Replies: 7
    • Views: 239
    01-05-2017, 11:57 AM Go to last post
  6. Building the source

    Started by DarkDragon, 12-01-2016 02:00 PM
    • Replies: 2
    • Views: 85
    12-01-2016, 07:39 PM Go to last post
  7. SDL port

    Started by DarkDragon, 12-02-2016 01:56 PM
    • Replies: 8
    • Views: 153
    12-04-2016, 12:14 PM Go to last post
  8. ZC Development Proposal

    Started by DarkDragon, 12-16-2016 04:43 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 477
    01-04-2017, 08:45 PM Go to last post
  9. Building on Mac and Linux

    Started by DarkDragon, 12-23-2016 04:17 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 58
    • Views: 990
    12-28-2016, 01:54 PM Go to last post
  10. Contributor instructions

    Started by DarkDragon, 12-28-2016 03:36 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 326
    12-30-2016, 07:00 AM Go to last post
  11. GitHub branches reshuffled

    Started by DarkDragon, 12-30-2016 03:46 AM
    • Replies: 0
    • Views: 49
    12-30-2016, 03:46 AM Go to last post
  12. Does anybody *not* use big mode for the ZC player?

    Started by DarkDragon, 01-02-2017 08:10 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 292
    01-04-2017, 09:46 PM Go to last post
  13. color depth support

    Started by DarkDragon, 01-04-2017 03:28 AM
    • Replies: 7
    • Views: 213
    01-05-2017, 09:14 AM Go to last post
  14. Old master merge thread

    Started by DarkDragon, 12-31-2016 02:39 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 254
    01-06-2017, 06:56 PM Go to last post
  15. 2.future merge thread

    Started by DarkDragon, 12-31-2016 03:12 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 437
    01-02-2017, 01:27 AM Go to last post
  16. crashes inside ffasm.cpp when assigning script slots

    Started by DarkDragon, 01-09-2017 01:53 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 454
    01-10-2017, 02:50 AM Go to last post
  17. Message system discussion

    Started by DarkDragon, 01-24-2017 12:25 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 1,102
    02-18-2017, 01:07 PM Go to last post
  18. AngelScript: The Revenge

    Started by DarkDragon, 01-17-2017 12:36 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 3,398
    02-11-2017, 12:15 AM Go to last post
  19. Releasing 2.50.2.1

    Started by DarkDragon, 06-20-2017 12:22 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 440
    07-01-2017, 06:18 AM Go to last post
  20. Allegro pull requests

    Started by DarkDragon, 07-24-2017 12:38 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 57
    • Views: 1,450
    08-31-2017, 02:00 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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