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  1. Boss key blocks
  2. Key Blocks making a sound when opened
  3. The Game Boy Advance
  4. Test T music
  5. Third-Party Scripting
  6. Tall Grass and Shallow Water = Slow Walk trait?
  7. Flippers work in Shallow Water
  8. Lens of Truth Rule
  9. Space for a new enemy?
  10. Can bushes ,tall grass, and flowers use the next combo over?
  11. Lock blocks... that don't accept keys?
  12. Combos that damage regardless of whether or not you have the boots
  13. Slash Combos on Layer 1+
  14. Let T Music be directory selectable
  15. Auto Layer Suggestion
  16. layers be affected by triggers?
  17. As for lock blocks
  18. High flags and Low flags
  19. Enemies don't walk on shallow water
  20. quick slash as an upgrade?
  21. hey enemies - watch your feet
  22. My three suggestions (two have Plan B)
  23. Options for magic need to be added to the cheat menus
  24. Boss keys on old subscreens
  25. Four side side warps!
  26. Filling up: flap flap flap flap flap BANG!!
  27. A very good idea, Triforce Passages.
  28. The Dmap Continue problem needs to be sqaushed -_-
  29. 3rd Subscreen Row
  30. Tile Animation Reset
  31. Easy implementation: start dmap
  32. Potion Rule
  33. Reversed resistance conveyors
  34. Auto Layer Suggestion(s)
  35. combo properties function on layers
  36. implement the 'unimplemented'
  37. disable MP3 repeats
  38. some for beta 188
  39. some regarding tile mods
  40. shallow water
  41. just a few suggestions
  42. warp rings
  43. A problem with ladder only combos and stuff
  44. walking between pit combos
  45. New Warps! We Need Them!
  46. Entirely cosmetic: Title bar font
  47. Din's Fire Combos (actually 2 suggestions)
  48. combo cycling on layers! & shown in zquest!
  49. Normalize Combo Cycling Timing
  50. Screen Flags
  51. Warp combo
  52. Cutscene idea...
  53. Fullscreen/Windowed switch menu item in ZC
  54. yet another warp suggestion
  55. Allow Exporting of "Combo Events"
  56. Snapshot quick key
  57. Press A+B for Slash
  58. Underwater swim animations
  59. Map title.
  60. Suggestion for ZQuest window size
  61. Quests in subdirectories
  62. The Link Sprite Preview Tab: Switching Ring Csets.
  63. Cheat re-organization?
  64. Door combos made easy
  65. Copy/paste map
  66. Recent Files
  67. BS Patra CSet
  68. Negative speed
  69. Combo Grabbing
  70. Palletes 12-14
  71. no Tracker looping
  72. A very easy way to make flawless treasure chests
  73. Turn off "Snow" Option
  74. First steps to an enemy editor...
  75. Tile Page Jumping:
  76. Error Report
  77. Combo suggestions
  78. Enhanced animations
  79. wouldn't these be great functions for the next beta?
  80. BS-Graves & Ghinis
  81. GUI modifier
  82. More screen effects...
  83. Combo cycling on layers
  84. Combo Info
  85. Show "Next:" and such
  86. Palette changing
  87. AVI movies
  88. Disable certain Z1... things
  89. Better display of combo info & more practicle ideas
  90. CSet 5
  91. avoiding the deception
  92. non walkable graphic change
  93. Triforce MIDI
  94. Expanding on the Timed Pit Warp:
  95. More "Warp" triggers
  96. two string ideas
  97. Continuous "Timers" Screen Flag
  98. Scripting Language.
  99. Link tile modifier
  100. fowl
  101. hammer animation
  102. Link Tiles can be set like Items/Combos
  103. "Rearrange Items" Quest Rule
  104. NPC Editor
  105. Slashed Shrubs (etc) & Full Screen Warp:
  106. Numerical Input Box Enlargement / Erasure.
  107. "Check for Undercombo" Option
  108. enemy palletes
  109. Button-Triggered Warps on specific combos
  110. Fix the NES quests
  111. Repairing the SPC playback core
  112. "Help File"
  113. bigger subscreen maps
  114. What to start working on following this current beta...
  115. What should be the next big "project"?
  116. Solution to Multiple Undercombos
  117. triforce amount modifier
  118. Another music format...
  119. enemy preview
  120. Something that might make Link Tile Mod easier to use...
  121. CSet 5 suggestion...
  122. Just a little suggestion.
  123. ZQuest Double Sized
  124. 183-compatibility in zelda.exe
  125. ZQuest's grid color
  126. bow/arrow positioning
  127. suggestions list
  128. New version out! What next...?
  129. flying sword/boomerang
  130. Treasure Chests
  131. Gleaned from the ZC Suggestions Board...
  132. Select Attributes to Paste
  133. Pressable Switches
  134. Associate ZC with .qst files in Windows
  135. The concept items from some of the 1.92 17x builds
  136. Calling all testers: Priority Suggestion Thread
  137. MP3 volume
  138. layers suggestion
  139. Palette Suggestion
  140. overhead combo on layer 1
  141. "Item Limit" Screen Data
  142. "Foldaway" Combo Pages: Save Space, Add Convenience!
  143. ZQuest GUI
  144. ZConfig
  145. SOME big enemies.
  146. Pressed Treasure Chests Rule
  147. An idea to help in custom door placements
  148. random movement
  149. custom Link animations
  150. Suggestion for room states and such
  151. Shift+B in tile editor
  152. mass converting tiles
  153. Misc items
  154. Room State Carryover
  155. Change the help file title.
  156. Interactions Between The Bow, Arrows, Quiver, And Ammunition:
  157. Enemies drop Arrow Ammunition?
  158. true arrows rule
  159. Copy entire map
  160. Spawns
  161. Suggestions For Beta 7
  162. Simplified Combo Setup for Carving/Iso
  163. Guy Editor?
  164. Inherent Combo Flags
  165. secret combo suggestion
  166. 32 pixels
  167. 2 suggestions
  168. About Secret Combos
  169. new title screen?
  170. Giant flags or something similar
  171. Layer -1
  172. Timed Maps/Dmaps
  173. Subscreen Test
  174. Quest rule dialog
  175. Linking screen timers
  176. Slashable Combos Etc.
  177. Link's frames
  178. Switch Combo!
  179. Damage Ingores Boots
  180. small suggestion regarding treasure chest combos
  181. Bug free release
  182. Suggestions for Beta 9
  183. A suggestion regarding step combos
  184. Spacebar in the Combo Page.
  185. combo type that throws rock / deku nuts
  186. Suggestion for a sidewarp
  187. Execute String Flag
  188. an odd idea
  189. More power to ripping/arranging graphics
  190. Tile Selection Scroll Bar
  191. "Use Warp Return" and Cave/Item Rooms
  192. 'Start' button combos
  193. Fixing the wand fire...
  194. Screen Flag: Dmg Combos Harm NMies
  195. LTM Suggestions 101
  196. Lanmolas spawn point.
  197. Item Drop Rate Setting
  198. Beta 11 Suggestions
  199. Suggestions regarding freeform Combos
  200. Just to raise attention to another topic
  201. Freeform combo flags
  202. Autocombos
  203. compression.
  204. Custom GUI Colorsets
  205. Dmap Cycling
  206. Arrows in Non-Z3 Subscreens (Bad Mockup Ahead)
  207. More Freeform Combo Flags
  208. Tile/Sidewarp: "Current Dmap"
  209. Thunderstorm SFX and Rain SFX
  210. Tools-->Preview Mode
  211. Skulltulla System
  212. encrypt mp3's and restrict extraction.
  213. 2 suggestions
  214. Some more freeform combo suggestions
  215. Tools->Hot Keys Menu
  216. Combo Alias + Relational Mode = :-D
  217. Custom Boss Menu
  218. Help Menu Update
  219. 2 more suggestions
  220. Combo Alias Page?
  221. 'Remove' function
  222. Secret => item
  223. Reduce feature
  224. Items suggestion
  225. Mass Combo Copying.
  226. block hole/block trigger comination
  227. Z3 Subscreen + Map = ?
  228. Freeform Combo Flags
  229. Volume/loop control for mp3:s
  230. Walls that don't allow arrows to pass through them.
  231. More "No Reset" options
  232. The "Next Big Thing" (Please read carefully)
  233. Suggestions regarding Level-Specific Keys
  234. Auto Recoloring?
  235. Dial-up friendly release?
  236. Developers should just settle down
  237. simple saving suggestion...
  238. new item: anti heart container
  239. Variables
  240. parse the config files?
  241. We need perminent tiered secrets
  242. Link stops flashing after turning the no walls cheat off
  243. Lens screen flags
  244. Some new enemy suggestions.
  245. A list of simple little suggestions...
  246. 8-bit enemies flash when damaged
  247. Three suggestions
  248. Bridge type combo.
  249. 3 New Quest Rules
  250. Floors option on dmaps